Control of human-machine interfaces are well modeled by computational control models, which take into account the behavioral decisions people make in estimating task dynamics and state for a given control law. This control law is optimized according to a cost function, which for the sake of mathematical tractability is typically represented as a series of quadratic terms. Recent studies have found that people actually use cost functions for reaching tasks that are slightly different than a quadratic function, but it is unclear which of several cost functions best explain human behavior and if these cost functions generalize across tasks of similar nature but different scale. In this study, we used an inverse-decision-theory technique to rec...
Several studies have shown that human motor behavior can be successfully described using optimal con...
The objective of this study was to understand how people adapt to errors when using a myoelectric co...
Practitioner Summary: Game controllers are being used more often for non-gaming purposes include tel...
Control of human-machine interfaces are well modeled by computational control models, which take int...
Control of human-machine interfaces are well modeled by computational control models, which take int...
Control of human-machine interfaces are well modeled by computational control models, which take int...
Fitts ’ Law describes the speed-accuracy trade-off of humanmovements, and it is an elegant strategy ...
In this paper we asked the question: if we artificially raise the variability of torque control sign...
Most approaches to understanding human motor control assume that people maximize their rewards while...
<div><p>Fitts’ Law describes the speed-accuracy trade-off of human movements, and it is an elegant s...
Fitts' Law describes the speed-accuracy trade-off of human movements, and it is an elegant strategy ...
The performance of interfaces is affected by human factors, which vary from one person to another, ...
In this paper we asked the question: if we artificially raise the variability of torque control sign...
Fitts' Law describes the speed-accuracy trade-off of human movements, and it is an elegant strategy ...
<p>The left panel presents normalized RMS tracking error against RMS control input velocity for yo...
Several studies have shown that human motor behavior can be successfully described using optimal con...
The objective of this study was to understand how people adapt to errors when using a myoelectric co...
Practitioner Summary: Game controllers are being used more often for non-gaming purposes include tel...
Control of human-machine interfaces are well modeled by computational control models, which take int...
Control of human-machine interfaces are well modeled by computational control models, which take int...
Control of human-machine interfaces are well modeled by computational control models, which take int...
Fitts ’ Law describes the speed-accuracy trade-off of humanmovements, and it is an elegant strategy ...
In this paper we asked the question: if we artificially raise the variability of torque control sign...
Most approaches to understanding human motor control assume that people maximize their rewards while...
<div><p>Fitts’ Law describes the speed-accuracy trade-off of human movements, and it is an elegant s...
Fitts' Law describes the speed-accuracy trade-off of human movements, and it is an elegant strategy ...
The performance of interfaces is affected by human factors, which vary from one person to another, ...
In this paper we asked the question: if we artificially raise the variability of torque control sign...
Fitts' Law describes the speed-accuracy trade-off of human movements, and it is an elegant strategy ...
<p>The left panel presents normalized RMS tracking error against RMS control input velocity for yo...
Several studies have shown that human motor behavior can be successfully described using optimal con...
The objective of this study was to understand how people adapt to errors when using a myoelectric co...
Practitioner Summary: Game controllers are being used more often for non-gaming purposes include tel...