Asperger's Syndrome (AS) is an autistic spectrum disorder characterised by normal to high IQ but with marked impairment in social skills. Successful social skills training appears to be best achieved either in situ or in role-play situations where users can explore different outcomes resulting from their social behaviour. Single user virtual environments (SVEs) provide an opportunity for users with AS to learn social interaction skills in a safe environment which they can visit as many times as they like.The use of game-like tasks can provide an incentive and can also be used to guide the user through progressive learning stages. Collaborative virtual environments (CVEs) allow several users to interact simultaneously within the virtual envi...
This study examined the phenomenon of online gaming to describe the social interactions of young adu...
This study examined the phenomenon of online gaming to describe the social interactions of young adu...
The purpose of this study was to examine the effect on using virtual reality for middle school stude...
The AS Interactive Project aimed to assess the potential of single-user and collaborative virtual en...
Previous research has shown that computer-based tasks can motivate people with autism and encourage ...
[[abstract]]Social reciprocity deficits are a core feature of the autism spectrum conditions (ASCs)....
Asperger syndrome is a disorder which can greatly affect an individual’s ability to relate ona socia...
This paper presents the use of immersive virtual reality systems in the educational intervention wit...
Improving social understanding through social skills training for children and people with autism re...
The potential of virtual environments for teaching people with autism has been positively promoted i...
This paper presents the development phase of the of the Virtual World that is going to be used by th...
The children suffering of autism spectrum disorder (ASD) present several limitations in social commu...
The purpose of this study was to replicate findings of the Program for the Education and Enrichment ...
Virtual environments (VEs) may be useful for delivering social skills interventions to individuals w...
The potential for using virtual environments (VEs) in educational contexts for people with autistic ...
This study examined the phenomenon of online gaming to describe the social interactions of young adu...
This study examined the phenomenon of online gaming to describe the social interactions of young adu...
The purpose of this study was to examine the effect on using virtual reality for middle school stude...
The AS Interactive Project aimed to assess the potential of single-user and collaborative virtual en...
Previous research has shown that computer-based tasks can motivate people with autism and encourage ...
[[abstract]]Social reciprocity deficits are a core feature of the autism spectrum conditions (ASCs)....
Asperger syndrome is a disorder which can greatly affect an individual’s ability to relate ona socia...
This paper presents the use of immersive virtual reality systems in the educational intervention wit...
Improving social understanding through social skills training for children and people with autism re...
The potential of virtual environments for teaching people with autism has been positively promoted i...
This paper presents the development phase of the of the Virtual World that is going to be used by th...
The children suffering of autism spectrum disorder (ASD) present several limitations in social commu...
The purpose of this study was to replicate findings of the Program for the Education and Enrichment ...
Virtual environments (VEs) may be useful for delivering social skills interventions to individuals w...
The potential for using virtual environments (VEs) in educational contexts for people with autistic ...
This study examined the phenomenon of online gaming to describe the social interactions of young adu...
This study examined the phenomenon of online gaming to describe the social interactions of young adu...
The purpose of this study was to examine the effect on using virtual reality for middle school stude...