International audienceFor thousands of years, bas-reliefs have been used to depict scenes of everyday life, mythology and historic events. Yet, the precise geometry of those scenes remains difficult to interpret and reconstruct. Over the past decade, methods have been developed for generating bas-reliefs from 3D scenes. In this paper, we investigate the inverse problem of interpreting and reconstructing 3D scenes from their bas-relief depictions. Even approximate reconstructions can be useful for art historians and museum exhibit designers, as a first entry to the complete interpretation of the narratives told in stone or marble. To create such approximate reconstructions, we present methods for extracting 3D base mesh models of all charact...
This thesis describes the research results and contributions that have been achieved during the auth...
Figure 1: A collection of appearance-mimicking surfaces generated with our algorithm. We consider th...
Bronze Age sculptures range from abstract to realistic, but how accurate are the realistic sculpture...
International audienceFor thousands of years, bas-reliefs have been used to depict scenes of everyda...
Bas-reliefs are a form of flattened artwork, part-way between 3D sculpture and 2D painting. Recent r...
It is difficult to extend image-based relief generation to high-relief generation, as the images con...
The paper describes two related research projects concerning the sculptural decoration of a well-kno...
This paper proposes the integration of photogrammetric reconstruction, 3D modelling and augmented re...
In this paper, we introduce and study a new problem of converting a given 3D shape (or a 2.5D range...
AbstractPhotogrammetry is the practice of determining the geometric properties of objects from pictu...
Bas-relief is a form of sculpture where carved or chiseled forms protrude partially and shallowly f...
Acquiring the virtual equivalent of exhibits, such as sculptures, in virtual reality (VR) museums, c...
This thesis investigates a framework for generating reliefs. Relief is a special kind of sculptured ...
To design a bas-relief from a 3D scene is an inherently interactive task in many scenarios. The user...
Thanks to recent technological developments in 3D surveys, computer graphics and virtual reality, ne...
This thesis describes the research results and contributions that have been achieved during the auth...
Figure 1: A collection of appearance-mimicking surfaces generated with our algorithm. We consider th...
Bronze Age sculptures range from abstract to realistic, but how accurate are the realistic sculpture...
International audienceFor thousands of years, bas-reliefs have been used to depict scenes of everyda...
Bas-reliefs are a form of flattened artwork, part-way between 3D sculpture and 2D painting. Recent r...
It is difficult to extend image-based relief generation to high-relief generation, as the images con...
The paper describes two related research projects concerning the sculptural decoration of a well-kno...
This paper proposes the integration of photogrammetric reconstruction, 3D modelling and augmented re...
In this paper, we introduce and study a new problem of converting a given 3D shape (or a 2.5D range...
AbstractPhotogrammetry is the practice of determining the geometric properties of objects from pictu...
Bas-relief is a form of sculpture where carved or chiseled forms protrude partially and shallowly f...
Acquiring the virtual equivalent of exhibits, such as sculptures, in virtual reality (VR) museums, c...
This thesis investigates a framework for generating reliefs. Relief is a special kind of sculptured ...
To design a bas-relief from a 3D scene is an inherently interactive task in many scenarios. The user...
Thanks to recent technological developments in 3D surveys, computer graphics and virtual reality, ne...
This thesis describes the research results and contributions that have been achieved during the auth...
Figure 1: A collection of appearance-mimicking surfaces generated with our algorithm. We consider th...
Bronze Age sculptures range from abstract to realistic, but how accurate are the realistic sculpture...