This article engages with communities that invite monstrous characters to come to life and invade three-dimensional spaces through real-life bodies. Through focus group interviews with participants in live action role-play (LARP) and zombie walks in Stockholm, this text explores the ways in which participants engage in physical encounters with monstrosity and the surrounding narrative worlds. First, I address how monstrous corporeality not only functions as fiction or escape but most concretely taps into contemporary discourses connected to corporeal change. Through Butler’s performativity and becoming and in connection with discourses of makeover culture, I argue that both LARPs and walks function as both...
Zombies have been a popular horror creature for years because they are capable of representing anxie...
UnrestrictedIn October 2009, five pale, blood-stained teenagers sat on a curb in Newhall, California...
Monsters have always enjoyed a significant presence in the human imagination, and religion was instr...
This article engages with communities that invite monstrous characters to come to life and invade th...
This study offers insights into the motif of monstrous corporality in a transmedia environment, thro...
This article explores the popularity of Zombies in recent American popular culture and media
This article starts with the observation that all monsters are created by humans and thus they serve...
The living dead, such as vampires, zombies and Frankenstein’s monster, serve the role of monsters in...
The figure of the zombie is as versatile as it is enduring, and this article analyses two recent tel...
This article takes as its starting point the prevalence of the zombie in video games. I argue that, ...
This article considers the increase in media representations of zombies during the first decade of t...
This dissertation concerns live action role-playing (larp). Larp may be described as improvised thea...
"It is hard to be a zombie. Slaving all day for no reward, driven by insatiable hunger, feared, unw...
This article analyses one of the most notorious TV trends in the last several years –the zombie–, an...
The dominant turn towards transmediality across the contemporary media industries has brought a rang...
Zombies have been a popular horror creature for years because they are capable of representing anxie...
UnrestrictedIn October 2009, five pale, blood-stained teenagers sat on a curb in Newhall, California...
Monsters have always enjoyed a significant presence in the human imagination, and religion was instr...
This article engages with communities that invite monstrous characters to come to life and invade th...
This study offers insights into the motif of monstrous corporality in a transmedia environment, thro...
This article explores the popularity of Zombies in recent American popular culture and media
This article starts with the observation that all monsters are created by humans and thus they serve...
The living dead, such as vampires, zombies and Frankenstein’s monster, serve the role of monsters in...
The figure of the zombie is as versatile as it is enduring, and this article analyses two recent tel...
This article takes as its starting point the prevalence of the zombie in video games. I argue that, ...
This article considers the increase in media representations of zombies during the first decade of t...
This dissertation concerns live action role-playing (larp). Larp may be described as improvised thea...
"It is hard to be a zombie. Slaving all day for no reward, driven by insatiable hunger, feared, unw...
This article analyses one of the most notorious TV trends in the last several years –the zombie–, an...
The dominant turn towards transmediality across the contemporary media industries has brought a rang...
Zombies have been a popular horror creature for years because they are capable of representing anxie...
UnrestrictedIn October 2009, five pale, blood-stained teenagers sat on a curb in Newhall, California...
Monsters have always enjoyed a significant presence in the human imagination, and religion was instr...