A general purpose parser for interactive command language construction is described. The method takes advantage of the characteristic of mini-computers that they are very often dedicated to a single user and thus during interaction can devote their computing capability entirely to the parsing (i.e. the parsing algorithm and be ''wasteful'' of computer time). Tables for the command language are generated by a different program which accepts an LL(1) grammar of the command language and produces output suitable for an assembler or compiler. The parsing algorithm is non-recursive and suitable for either character or graphic screens, but probably not for hard-copy devices
We describe an implemented spoken-language dialogue system for a travel-planning domain, which acces...
This paper explores the characteristics of a new language for communication with game characters. Th...
This paper reports on results from studying what a parser can do when combined with Hypercard on a M...
This work describes a language for writing interactive systems that are independent of the applicati...
This paper suggests a scheme for raising the cooperativeness of natural language interfaces without ...
The conversation scheme has been defined to design concurrent software which provides backward error...
Spoken language dialogue is a comfortable form of communication between humans and computers, which ...
A voice interactive natural language system, which allows users to solve problems with spoken Englis...
The general aim of the work reported in this thesis is to investigate the viability of applying theo...
Approaches to text generation have emphasised the need to plan dialogues between user and computer, ...
The work reported here stems from our deep belief that improved human engineering can add significan...
Abstract:- Interactive conversation agents or CAs are computer programs or application software desi...
In developing natural-language computer interfaces it is necessary to explore the language behaviour...
The Seeheim Model of human-computer interaction partitions an interactive application into a user-in...
The use of human-computer dialogue is playing an increasingly prominent role in interactions conduct...
We describe an implemented spoken-language dialogue system for a travel-planning domain, which acces...
This paper explores the characteristics of a new language for communication with game characters. Th...
This paper reports on results from studying what a parser can do when combined with Hypercard on a M...
This work describes a language for writing interactive systems that are independent of the applicati...
This paper suggests a scheme for raising the cooperativeness of natural language interfaces without ...
The conversation scheme has been defined to design concurrent software which provides backward error...
Spoken language dialogue is a comfortable form of communication between humans and computers, which ...
A voice interactive natural language system, which allows users to solve problems with spoken Englis...
The general aim of the work reported in this thesis is to investigate the viability of applying theo...
Approaches to text generation have emphasised the need to plan dialogues between user and computer, ...
The work reported here stems from our deep belief that improved human engineering can add significan...
Abstract:- Interactive conversation agents or CAs are computer programs or application software desi...
In developing natural-language computer interfaces it is necessary to explore the language behaviour...
The Seeheim Model of human-computer interaction partitions an interactive application into a user-in...
The use of human-computer dialogue is playing an increasingly prominent role in interactions conduct...
We describe an implemented spoken-language dialogue system for a travel-planning domain, which acces...
This paper explores the characteristics of a new language for communication with game characters. Th...
This paper reports on results from studying what a parser can do when combined with Hypercard on a M...