This paper aims to give an overview of key research on the emerging landscape of virtual environments by identifying selected contributions to the field. Focusing on learning potential and issues, this study describes and discusses how virtual environments change educational practices. Papers selected from the journal Læring og Medier, in conjunction with the publication’s 10th anniversary, form the basis of an overview of how Second Life has contributed to knowledge in a Danish educational context. Second Life’s potential for immersion, presence and embodiment are illustrated by the results of one case from Aalborg University. Finally, this paper predicts how virtual environments might change learning practices in the future
Original paper can be found at: http://www.open.ac.uk/relive08/documents/ReLIVE08_conference_proceed...
AbstractIn this article we outline some of the potentialities and barriers of 3D immersive virtual e...
This research investigated the “learning ecology” of the virtual world, Second Life. Study goals wer...
Virtual worlds are rapidly spreading beyond gaming and entertainment into education and the corporat...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
This paper explores the opportunities for learning offered by immersive virtual worlds. These are of...
This chapter examines four papers that have been influential in the use of virtual worlds for learni...
Immersive virtual worlds like Second Life offer many instructional affordances for enhancing learner...
Previous studies show that online virtual worlds can contribute to the social aspects of distance le...
Online virtual world environments have generated a public-private space that is being used for educa...
With technology being advanced and many new teaching methods being implemented, considering virtual ...
This paper expands on the use of virtual environments to address educational questions around social...
Students are our most precious resource, and as such should be cultivated with the utmost care in we...
When Second Life first came to the attention of the mainstream media in 2007, educators recognised t...
With technology being advanced and many new teaching methods being implemented, considering virtual ...
Original paper can be found at: http://www.open.ac.uk/relive08/documents/ReLIVE08_conference_proceed...
AbstractIn this article we outline some of the potentialities and barriers of 3D immersive virtual e...
This research investigated the “learning ecology” of the virtual world, Second Life. Study goals wer...
Virtual worlds are rapidly spreading beyond gaming and entertainment into education and the corporat...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
This paper explores the opportunities for learning offered by immersive virtual worlds. These are of...
This chapter examines four papers that have been influential in the use of virtual worlds for learni...
Immersive virtual worlds like Second Life offer many instructional affordances for enhancing learner...
Previous studies show that online virtual worlds can contribute to the social aspects of distance le...
Online virtual world environments have generated a public-private space that is being used for educa...
With technology being advanced and many new teaching methods being implemented, considering virtual ...
This paper expands on the use of virtual environments to address educational questions around social...
Students are our most precious resource, and as such should be cultivated with the utmost care in we...
When Second Life first came to the attention of the mainstream media in 2007, educators recognised t...
With technology being advanced and many new teaching methods being implemented, considering virtual ...
Original paper can be found at: http://www.open.ac.uk/relive08/documents/ReLIVE08_conference_proceed...
AbstractIn this article we outline some of the potentialities and barriers of 3D immersive virtual e...
This research investigated the “learning ecology” of the virtual world, Second Life. Study goals wer...