Since around one decade, the word “immersion” has become one of the major terms relating to current developments in digital media. Being able to (re-)create the experience of being surrounded by and immersed in sensory impressions is widely considered as a main characteristic of nowaday’s digital technologies, as for example in games, in 360° film or in 3D audio. As in 3D audio, immersion’s aesthetic strength is mainly assigned to cohesiveness as well as to its capability to create an “as if” experience. By this it is coming very close to the experience of reality, and is touching, if not transgressing the boundaries to Virtual Reality. Concerning sound and audiomedia, there is, however, an interesting history of critical approach, when it ...
Taking an interdisciplinary approach, this volume brings together contributions by distinguished exp...
3D film allows filmmakers to create visual imagery that is no longer bound to the single plane of th...
This chapter demonstrates the evolution of relationships between sound design and music in cinematic...
As spatial audio technologies become more prevalent, more individuals are being exposed to film cont...
My research involves a study of historical and contemporary sound art from a digitized postmodern pe...
Published by Informa UK Limited, trading as Taylor & Francis Group. Cinematic virtual reality (VR) e...
The rapid development of informational technologies and computational technologies in the past few d...
Stereoscopic 3D (S3D) cinema has been the subject of experimentation for more than a century. Many a...
Immersive Sound Techniques and Virtual Worlds. This presentation offers a theoretical and practic...
3D and Binaural audio, these are two concepts that are coming up more frequently in the audio domain...
For almost 20 years the Digital Design Studio has been exploring and applying virtual reality for a ...
First impressions can be overwhelming experiences that transcend all subsequent events. The first st...
Sound design with the goal of immersion is not new, however, sound design for Immersive Media Experi...
Many scientific publications directly concern VR, often conceived as a battlefield for rethinking ou...
Contemporary use of sound as artificial information display is rudimentary, with little 'depth of si...
Taking an interdisciplinary approach, this volume brings together contributions by distinguished exp...
3D film allows filmmakers to create visual imagery that is no longer bound to the single plane of th...
This chapter demonstrates the evolution of relationships between sound design and music in cinematic...
As spatial audio technologies become more prevalent, more individuals are being exposed to film cont...
My research involves a study of historical and contemporary sound art from a digitized postmodern pe...
Published by Informa UK Limited, trading as Taylor & Francis Group. Cinematic virtual reality (VR) e...
The rapid development of informational technologies and computational technologies in the past few d...
Stereoscopic 3D (S3D) cinema has been the subject of experimentation for more than a century. Many a...
Immersive Sound Techniques and Virtual Worlds. This presentation offers a theoretical and practic...
3D and Binaural audio, these are two concepts that are coming up more frequently in the audio domain...
For almost 20 years the Digital Design Studio has been exploring and applying virtual reality for a ...
First impressions can be overwhelming experiences that transcend all subsequent events. The first st...
Sound design with the goal of immersion is not new, however, sound design for Immersive Media Experi...
Many scientific publications directly concern VR, often conceived as a battlefield for rethinking ou...
Contemporary use of sound as artificial information display is rudimentary, with little 'depth of si...
Taking an interdisciplinary approach, this volume brings together contributions by distinguished exp...
3D film allows filmmakers to create visual imagery that is no longer bound to the single plane of th...
This chapter demonstrates the evolution of relationships between sound design and music in cinematic...