One of the most interesting features of the travel stereoviews series is not the three-dimensional effect but rather the intertwined outcome of realism and “being-thereness” for the early-20th-century armchair traveler’s experience. On the set of Italy through the Stereoscope, the viewer’s “path of the gaze” was a novelty compared to with 2D photographs and stereoviews. The Underwood & Underwood publishing company created a stereoscopic multimodal tour to improve the impression of realism with a proprioceptive perception of the scene. The procedure of textual débrayage, the description of the experience as it is happening here and now, the direction of the viewer’s gaze with a narrative itinerary, the changing of the visual convergence ...
People come to know about the world in new, more complex ways [Crouch, 2000] during their experience...
Conventional panoramic images are known to provide for an enhanced field of view in which the scene ...
Virtual Reality (VR) allow viewers to inhabit and interact with virtual spaces in a way that has the...
One of the most interesting features of the travel stereoviews series is not the three-dimensional e...
In 1903, Underwood and Underwood published \u201cItaly through the Stereoscope: Journeys in and abou...
«To travel is to possess the world», according to the renowned motto of E. Burton Holmes (1870-1958)...
Stereoscopic photography, often dismissed by scholars as a nineteenth-century curiosity, offers a di...
The acquisition of three-dimensional immersive space through advanced digitial imaging technology, s...
Known as a precursor to three dimensional entertainment, the stereoview photograph is an interesting...
The purpose of this article is to highlight a few stylistic and aesthetic principles, common to the ...
When you make a 3D film (stereoscopic film), you change completely the visual experience,and tell a ...
The fundamental visual property that drives 3D stereoscopic technology is the compelling qualitative...
This paper investigates the relationship between photography, stereoviews and visual icons in Venice...
Naomi Daw examines the relationship between stereoscopic photographs, travel, and the home. Using th...
Stereoscopic tours were pre-cinematographic devices that from immersion and photography designed the...
People come to know about the world in new, more complex ways [Crouch, 2000] during their experience...
Conventional panoramic images are known to provide for an enhanced field of view in which the scene ...
Virtual Reality (VR) allow viewers to inhabit and interact with virtual spaces in a way that has the...
One of the most interesting features of the travel stereoviews series is not the three-dimensional e...
In 1903, Underwood and Underwood published \u201cItaly through the Stereoscope: Journeys in and abou...
«To travel is to possess the world», according to the renowned motto of E. Burton Holmes (1870-1958)...
Stereoscopic photography, often dismissed by scholars as a nineteenth-century curiosity, offers a di...
The acquisition of three-dimensional immersive space through advanced digitial imaging technology, s...
Known as a precursor to three dimensional entertainment, the stereoview photograph is an interesting...
The purpose of this article is to highlight a few stylistic and aesthetic principles, common to the ...
When you make a 3D film (stereoscopic film), you change completely the visual experience,and tell a ...
The fundamental visual property that drives 3D stereoscopic technology is the compelling qualitative...
This paper investigates the relationship between photography, stereoviews and visual icons in Venice...
Naomi Daw examines the relationship between stereoscopic photographs, travel, and the home. Using th...
Stereoscopic tours were pre-cinematographic devices that from immersion and photography designed the...
People come to know about the world in new, more complex ways [Crouch, 2000] during their experience...
Conventional panoramic images are known to provide for an enhanced field of view in which the scene ...
Virtual Reality (VR) allow viewers to inhabit and interact with virtual spaces in a way that has the...