The research aims at improving students science achievement at the fourth grade of SDI Bhoanawa 1 South Ende subdistrict, Ende regency. The research design was classroom action research (CAR) with Kemmis Mc Taggart model. The subject of the research was 16 students of class IV B. The techniques to collect the data were observation, documentation, and test. The result showed the improvement of the score for science subject with material " the benefit of living things" which was proved by the treatments in cycle I and cycle II. The achievement percentages were 37,5%, 62,5%, dan 100% with average 90, 31. In conclusion, the application of puzzles improved students science learning Keywords: Achievement, Puzzles, Science Learn...
This research aims to determine the increase of learning creativity of science using the learning st...
Tujuan penelitian ini untuk mendeskripsikan hasil belajar siswa dengan menggunakan media puzzle. Pen...
This research aims to evaluate the impact of implementing puzzle learning media in class III Mathema...
Learning games are used to create an exciting atmosphere and this will encourage the acceleration of...
The purpose of this study is to describe the improvement of student learning outcomes in science lea...
Hasil belajar siswa dalam proses belajar mengajar diperlukan peran guru yang kreatif dan aktif dalam...
: The title of this research is to increase the activity of social science learning using Puzzles in...
This study aims to determine the completeness of science learning outcomes for fourth grade students...
The research aims to increase literacy learning in the classroom by using puzzle media. The research...
Abstrak: Berdasarkan observasi yang dilakukan peneliti di SDN Jajartunggal III Surabaya,menunjukkan ...
Berdasarkan hasil observasi di SDN Sidoarjo khususnya di kelas V, menunjukkan bahwa kegiatan dalam p...
Berdasarkan observasi yang dilakukan peneliti di SDN Jajartunggal III Surabaya,menunjukkan bahwa keg...
Abstrak Penerapan media pembelajaran yang kurang inovatif pada pembelajaran menyebabkan rendah...
Abstrak: Penelitian ini bertujuan untuk mengetahui hasil Aktivitas belajar dalam pembelajaran IPS ke...
Abstrak : judul penelitian ini adalah peningkatan aktivitas belajar ilmu pengetahuan sosial dengan m...
This research aims to determine the increase of learning creativity of science using the learning st...
Tujuan penelitian ini untuk mendeskripsikan hasil belajar siswa dengan menggunakan media puzzle. Pen...
This research aims to evaluate the impact of implementing puzzle learning media in class III Mathema...
Learning games are used to create an exciting atmosphere and this will encourage the acceleration of...
The purpose of this study is to describe the improvement of student learning outcomes in science lea...
Hasil belajar siswa dalam proses belajar mengajar diperlukan peran guru yang kreatif dan aktif dalam...
: The title of this research is to increase the activity of social science learning using Puzzles in...
This study aims to determine the completeness of science learning outcomes for fourth grade students...
The research aims to increase literacy learning in the classroom by using puzzle media. The research...
Abstrak: Berdasarkan observasi yang dilakukan peneliti di SDN Jajartunggal III Surabaya,menunjukkan ...
Berdasarkan hasil observasi di SDN Sidoarjo khususnya di kelas V, menunjukkan bahwa kegiatan dalam p...
Berdasarkan observasi yang dilakukan peneliti di SDN Jajartunggal III Surabaya,menunjukkan bahwa keg...
Abstrak Penerapan media pembelajaran yang kurang inovatif pada pembelajaran menyebabkan rendah...
Abstrak: Penelitian ini bertujuan untuk mengetahui hasil Aktivitas belajar dalam pembelajaran IPS ke...
Abstrak : judul penelitian ini adalah peningkatan aktivitas belajar ilmu pengetahuan sosial dengan m...
This research aims to determine the increase of learning creativity of science using the learning st...
Tujuan penelitian ini untuk mendeskripsikan hasil belajar siswa dengan menggunakan media puzzle. Pen...
This research aims to evaluate the impact of implementing puzzle learning media in class III Mathema...