This study investigated the in-depth experiences of young adult males describing their adolescent online gaming behaviours. Qualitative data was collected from three interviews and five focus groups, with a total of 19 participants ranging in age from 18 to 26. Braun and Clark’s (2006) thematic analysis was used to analyze the transcribed data. Six themes emerged: (1) Reasons for gaming; (2) Understanding gaming culture; (3) The role friendships play in online gaming; (4) The role trash-talking plays in online gaming; (5) Understanding cyberbullying in the context of gaming; and (6) Barriers to not reporting. Participants reported that the concept of gaming culture is too broad an area and that researchers should examine the sub-cultures of...
International evidence indicates that the number of females involved in video-gaming is increasing. ...
Seventeen teens (mean age = 11.71. SD = 1.26) who had experiences in playing online games participat...
Video games have traditionally held a dubious reputation in the media and have been linked to many a...
This study investigated the in-depth experiences of young adult males describing their adolescent on...
Online gaming is the entertainment of the masses nowadays as it entertains hundreds of millions of p...
Despite the rise of computer games as a leisure phenomenon, there has been relatively little researc...
The playing of massively multiplayer online role-playing games (MMORPGs) is now a highly popular lei...
Female gaming is a relatively under-researched area, and female gamers often report experiencing har...
This study focuses on the role of gaming expectancies, motives and the experiences of gamers in the ...
Aims: Examining online social interactions along with patterns of video gaming behaviors and game ad...
The study included six participants that often interacted with other gamers online. The participants...
Online gaming, specifically Massively Multiplayer Online Role-Playing Games (MMORPGs), has become a ...
This study examined characteristics of players that self-identified as gamers. Participants (N = 476...
In modern society, the act of playing games entices certain prejudices towards those who decide to p...
The present thesis aimed to investigate the causes and consequences of excessive involvement in vide...
International evidence indicates that the number of females involved in video-gaming is increasing. ...
Seventeen teens (mean age = 11.71. SD = 1.26) who had experiences in playing online games participat...
Video games have traditionally held a dubious reputation in the media and have been linked to many a...
This study investigated the in-depth experiences of young adult males describing their adolescent on...
Online gaming is the entertainment of the masses nowadays as it entertains hundreds of millions of p...
Despite the rise of computer games as a leisure phenomenon, there has been relatively little researc...
The playing of massively multiplayer online role-playing games (MMORPGs) is now a highly popular lei...
Female gaming is a relatively under-researched area, and female gamers often report experiencing har...
This study focuses on the role of gaming expectancies, motives and the experiences of gamers in the ...
Aims: Examining online social interactions along with patterns of video gaming behaviors and game ad...
The study included six participants that often interacted with other gamers online. The participants...
Online gaming, specifically Massively Multiplayer Online Role-Playing Games (MMORPGs), has become a ...
This study examined characteristics of players that self-identified as gamers. Participants (N = 476...
In modern society, the act of playing games entices certain prejudices towards those who decide to p...
The present thesis aimed to investigate the causes and consequences of excessive involvement in vide...
International evidence indicates that the number of females involved in video-gaming is increasing. ...
Seventeen teens (mean age = 11.71. SD = 1.26) who had experiences in playing online games participat...
Video games have traditionally held a dubious reputation in the media and have been linked to many a...