Millions of people worldwide immerse themselves in massive multiplayer online role-playing games (MMORPGs). These games generate large, diverse communities that engage in rituals within the game, completing missions or quests. What role do these MMORPG rituals play in commitment to these gaming communities? To address this question, we extend structural ritualization theory to explain the impact of ritual events and emotion on commitment to community in the game World of Warcraft. Our findings suggest that players focused on inanimate resources are less committed than players who focus on social aspects of the ritual events inside the game. We also find that emotional investment is a good predictor of commitment to community
Massively Multiplayer Online Games continue to grow and attract millions of players. While it is gen...
Massively multiplayer online role-playing games (MMORPGs) are growing in popularity and use worldwid...
This article discusses ‘World of Warcraft’ (WoW), one of the most popular of today’s ‘massively mult...
There is a tradition in game studies of seeing games as ‘more than games’. In the vein of this tradi...
This paper describes the method of complete participant observation-style virtual ethnography and ho...
Massively multiplayer online role-playing games (MMORPGs) are a substantial part of the multibillion...
peer reviewedMassively multiplayer online role-playing games (MMORPGs) are video games in which play...
The virtual ethnographic study by Kathryn Stam and Michael Scialdone seeks to understand social inte...
Wedding Ceremonies in World of Warcraft: Ritual transfer or collective institution? My research over...
Roles and rituals are essential for creating, situating and maintaining cultural practices. Computer...
By moving away from a model of ritual that focuses on magic and fantasy worlds, this article seeks t...
In the article ”Online Rituals in Virtual Worlds. Christian Online Services between Dynamics and Sta...
Roles and rituals are essential for creating, situating and maintaining cultural practices. Computer...
Why do people spend time in massively multiplayer online games? This article aims to complement game...
Background: Massive Multiplayer Online Role Playing Games (MMORPGs) are games in which players creat...
Massively Multiplayer Online Games continue to grow and attract millions of players. While it is gen...
Massively multiplayer online role-playing games (MMORPGs) are growing in popularity and use worldwid...
This article discusses ‘World of Warcraft’ (WoW), one of the most popular of today’s ‘massively mult...
There is a tradition in game studies of seeing games as ‘more than games’. In the vein of this tradi...
This paper describes the method of complete participant observation-style virtual ethnography and ho...
Massively multiplayer online role-playing games (MMORPGs) are a substantial part of the multibillion...
peer reviewedMassively multiplayer online role-playing games (MMORPGs) are video games in which play...
The virtual ethnographic study by Kathryn Stam and Michael Scialdone seeks to understand social inte...
Wedding Ceremonies in World of Warcraft: Ritual transfer or collective institution? My research over...
Roles and rituals are essential for creating, situating and maintaining cultural practices. Computer...
By moving away from a model of ritual that focuses on magic and fantasy worlds, this article seeks t...
In the article ”Online Rituals in Virtual Worlds. Christian Online Services between Dynamics and Sta...
Roles and rituals are essential for creating, situating and maintaining cultural practices. Computer...
Why do people spend time in massively multiplayer online games? This article aims to complement game...
Background: Massive Multiplayer Online Role Playing Games (MMORPGs) are games in which players creat...
Massively Multiplayer Online Games continue to grow and attract millions of players. While it is gen...
Massively multiplayer online role-playing games (MMORPGs) are growing in popularity and use worldwid...
This article discusses ‘World of Warcraft’ (WoW), one of the most popular of today’s ‘massively mult...