As virtual and mixed reality (VR/MR) technology moves steadily towards general availability accessible descriptions of the surrounding theory is desirable. An initial focus on high-level concepts can provide common language for diverse teams, including artists, designers and engineers, helping them to quickly get a sense of basic principles and gain a familiarity with related research for further study. The concepts of synchronized reality and grounded simulation are introduced as helpful starting points for thinking about the design and development of mixed reality systems with optimal presence. This paper provides case studies where recent commercial VR applications are analyzed with the proposed principles in mind, in an attempt to illus...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
Virtual Reality (VR) is starting to be used in psychological therapy around the world. However, a th...
Virtual Reality (VR) is known for its ability to immerse users in a parallel universe. Accordingly, ...
Virtual reality (VR) refers to technologies that can permit users to experience and interact with en...
This thesis investigates a user-centered approach to developing a Virtual Reality (VR) application a...
Thesis: S.M. in Engineering and Management, Massachusetts Institute of Technology, System Design and...
This chapter explores how Mixed Reality (MR) allows the magic of virtuality to escape the confines o...
While designing and evaluating virtual reality applica-tions, the user’s sense of presence plays a c...
Virtual reality (VR) is a powerful multimedia visualization technique offering a range of mechanisms...
Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program ...
This chapter explores how mixed reality (MR) allows the magic of virtuality to escape the confines o...
International audienceThis chapter offers a view of future technical and scientific prospects, relat...
Mixed reality systems integrate virtual reality with real-world perception and cognition to offer en...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
Presence is widely accepted as the key concept to be considered in any research involving human inte...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
Virtual Reality (VR) is starting to be used in psychological therapy around the world. However, a th...
Virtual Reality (VR) is known for its ability to immerse users in a parallel universe. Accordingly, ...
Virtual reality (VR) refers to technologies that can permit users to experience and interact with en...
This thesis investigates a user-centered approach to developing a Virtual Reality (VR) application a...
Thesis: S.M. in Engineering and Management, Massachusetts Institute of Technology, System Design and...
This chapter explores how Mixed Reality (MR) allows the magic of virtuality to escape the confines o...
While designing and evaluating virtual reality applica-tions, the user’s sense of presence plays a c...
Virtual reality (VR) is a powerful multimedia visualization technique offering a range of mechanisms...
Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program ...
This chapter explores how mixed reality (MR) allows the magic of virtuality to escape the confines o...
International audienceThis chapter offers a view of future technical and scientific prospects, relat...
Mixed reality systems integrate virtual reality with real-world perception and cognition to offer en...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
Presence is widely accepted as the key concept to be considered in any research involving human inte...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
Virtual Reality (VR) is starting to be used in psychological therapy around the world. However, a th...
Virtual Reality (VR) is known for its ability to immerse users in a parallel universe. Accordingly, ...