Providing a depth-rich Virtual Reality (VR) experience to users without causing discomfort remains to be a challenge with head-mounted displays (HMDs), which enforce strict measures on stereoscopic camera parameters. However, these measures often lead to an unimpressive VR experience with shallow depth feeling. We propose the first method ready to be used with existing consumer HMDs for automated stereoscopic camera control in virtual environments (VEs). Using radial basis function interpolation and projection matrix manipulations, our method makes it possible to significantly enhance user experience in terms of overall perceived depth while maintaining visual discomfort on a par with the default arrangement. Wealso introduce the fi...
This thesis comes within the scope of the emerging 3D systems and their issues of multi-view-plus-de...
Bakalaura darba “Telpas dziļuma uztveres faktori VR vidē” mērķis ir izpētīt dažādu telpas dziļuma no...
Improving depth perception accuracy in 3D stereoscopic virtual environments is an important research...
Cataloged from PDF version of article.Thesis (M.S.): Bilkent University, Department of Computer Engi...
The ability to perceive the world with two eyes is called stereoscopic perception. The slightly diff...
Stereoscopic images are hard to get right, and comfortable images are often only produced after repe...
Despite the recent explosion of interest in the stereoscopic 3D (S3D) technology, the ultimate preva...
This paper presents the final outcome of the Final Year Project entitled Stereoscopic Displays: Fac...
* AbstractWe propose a method to improve spatial perception in heterogeneous virtual reality display...
The usable perceived depth range of a stereoscopic 3D display is limited by human factors considerat...
Retinal blurring resulting from the human eye's depth of focus has been shown to assist visual perce...
Existing stereoscopic imaging algorithms can create static stereoscopic images with perceived depth ...
Stereoscopic images are images where the viewer can perceive depth even though the images are shown ...
Displays supporting stereopsis and head location based motion par-allax can enhance human perception...
International audienceViewing a scene on a screen display differs greatly from viewing it in the rea...
This thesis comes within the scope of the emerging 3D systems and their issues of multi-view-plus-de...
Bakalaura darba “Telpas dziļuma uztveres faktori VR vidē” mērķis ir izpētīt dažādu telpas dziļuma no...
Improving depth perception accuracy in 3D stereoscopic virtual environments is an important research...
Cataloged from PDF version of article.Thesis (M.S.): Bilkent University, Department of Computer Engi...
The ability to perceive the world with two eyes is called stereoscopic perception. The slightly diff...
Stereoscopic images are hard to get right, and comfortable images are often only produced after repe...
Despite the recent explosion of interest in the stereoscopic 3D (S3D) technology, the ultimate preva...
This paper presents the final outcome of the Final Year Project entitled Stereoscopic Displays: Fac...
* AbstractWe propose a method to improve spatial perception in heterogeneous virtual reality display...
The usable perceived depth range of a stereoscopic 3D display is limited by human factors considerat...
Retinal blurring resulting from the human eye's depth of focus has been shown to assist visual perce...
Existing stereoscopic imaging algorithms can create static stereoscopic images with perceived depth ...
Stereoscopic images are images where the viewer can perceive depth even though the images are shown ...
Displays supporting stereopsis and head location based motion par-allax can enhance human perception...
International audienceViewing a scene on a screen display differs greatly from viewing it in the rea...
This thesis comes within the scope of the emerging 3D systems and their issues of multi-view-plus-de...
Bakalaura darba “Telpas dziļuma uztveres faktori VR vidē” mērķis ir izpētīt dažādu telpas dziļuma no...
Improving depth perception accuracy in 3D stereoscopic virtual environments is an important research...