Digital games are frequently described as media that can be crucial in strengthening rela-tionships, enhancing cognitive skills and providing social support. Although considerable empirical research on the use of digital games in youth and stereotypes on gender or eth-nicity has been widely covered, there have been few studies on age stereotyping in the game context. In addition, this type of stereotype – game-ageism is likely to negatively affect age identity and intergroup communication amongst players, which could hinder to bridge the gap between different generations. Drawn on a literature review, this position paper introduces the concept of game-ageism as an age stereotype that is still set in our game culture. It also seeks to remedy...
Includes bibliographical references (p. 90-93).Historically, popular culture has been known to serve...
The main purpose of this paper is to review the benefits and factors to be taken into consideration f...
Straipsnyje pristatomi tyrimo duomenys, gauti taikant klasikinę grindžiamosios teorijos B. Glaser ve...
Digital games are frequently described as media that can be crucial in strengthening rela-tionships,...
Digital games are frequently described as media that can be crucial in strengthening relationships, ...
Digital games have become an important part of the technoscape, not only for youngsters, but for pla...
Despite the rise of computer games as a leisure phenomenon, there has been relatively little researc...
Digital gaming is a massive part of popular culture. Videogame characters like the Master Chief and ...
Recently, there has been growing interest in the way in which digital games can affect intergenerati...
The main purpose of the survey was to map older generations’ use of computer games, hereafter called...
This study focuses on the similarities, differences, trends, and interactions between older and youn...
While older people tend to be regarded as actual, or potential, players of digital games within lite...
The negative effects of playing digital game with harmful content demonstrate that children indeed ...
A key issue for the digital sector is how to attract more young people, particularly those from unde...
Recent studies report various positive effects on elderly persons playing digital games. Yet, games ...
Includes bibliographical references (p. 90-93).Historically, popular culture has been known to serve...
The main purpose of this paper is to review the benefits and factors to be taken into consideration f...
Straipsnyje pristatomi tyrimo duomenys, gauti taikant klasikinę grindžiamosios teorijos B. Glaser ve...
Digital games are frequently described as media that can be crucial in strengthening rela-tionships,...
Digital games are frequently described as media that can be crucial in strengthening relationships, ...
Digital games have become an important part of the technoscape, not only for youngsters, but for pla...
Despite the rise of computer games as a leisure phenomenon, there has been relatively little researc...
Digital gaming is a massive part of popular culture. Videogame characters like the Master Chief and ...
Recently, there has been growing interest in the way in which digital games can affect intergenerati...
The main purpose of the survey was to map older generations’ use of computer games, hereafter called...
This study focuses on the similarities, differences, trends, and interactions between older and youn...
While older people tend to be regarded as actual, or potential, players of digital games within lite...
The negative effects of playing digital game with harmful content demonstrate that children indeed ...
A key issue for the digital sector is how to attract more young people, particularly those from unde...
Recent studies report various positive effects on elderly persons playing digital games. Yet, games ...
Includes bibliographical references (p. 90-93).Historically, popular culture has been known to serve...
The main purpose of this paper is to review the benefits and factors to be taken into consideration f...
Straipsnyje pristatomi tyrimo duomenys, gauti taikant klasikinę grindžiamosios teorijos B. Glaser ve...