Assumption: Today’s game companies often try to hire landscape architects to do virtual environment design. With the prompt expansion of technology, gaming has already become a unique and huge industry worth billions of dollars. More and more people have become immersed in video and computer games. If we acknowledge this is true, what are the reasons? Rationale: People lose focus on the physical landscape when they participate in it. In contrast, “A game, of course, is a constructed world with a narrative already baked in.” (King, 2015) Some people love virtual games because the real world lacks what they long for. Game designers have created these features to attract them. These elements satisfy people’s desires and help people escape from...
Video games are like virtual cities. Similar to towns in the real world, virtual cities contain faci...
Version antérieure à celle publiée sur Cybergeo. http://www.cybergeo.eu/index17502.htmlAfter the boa...
In the field of landscape architecture, the use of virtual reality (VR) is increasing as a tool for ...
Assumption: Today’s game companies often try to hire landscape architects to do virtual environment ...
Examining committee chair: Robert Ribeis project examines the potential applicability of Video Game ...
This paper investigates and reflects upon the use of digital game landscapes as tools for visual qua...
This paper presents a theoretical and practical framework for virtual natural environment (VNE) desi...
This project was primarily a study on media in landscape architecture and in particular the use of g...
Digital entertainment games frequently address current societal issues that are also dealt with in g...
Urban planning continues to play a novel and important role in creating video game environments with...
Thesis (Master's)--University of Washington, 2018While studying abroad in Berlin, I had the experien...
Online games have become massively – and unevenly – distributed across human society. While most com...
This paper examines the range of decisions that landscape architects need to consider in communicati...
The human brain is wired for spatial thinking (GERSMEHL & GERSMEHL 2007), and research has demonstra...
Rapid developments of the Electronic Entertainment - computer and video games, virtual environments,...
Video games are like virtual cities. Similar to towns in the real world, virtual cities contain faci...
Version antérieure à celle publiée sur Cybergeo. http://www.cybergeo.eu/index17502.htmlAfter the boa...
In the field of landscape architecture, the use of virtual reality (VR) is increasing as a tool for ...
Assumption: Today’s game companies often try to hire landscape architects to do virtual environment ...
Examining committee chair: Robert Ribeis project examines the potential applicability of Video Game ...
This paper investigates and reflects upon the use of digital game landscapes as tools for visual qua...
This paper presents a theoretical and practical framework for virtual natural environment (VNE) desi...
This project was primarily a study on media in landscape architecture and in particular the use of g...
Digital entertainment games frequently address current societal issues that are also dealt with in g...
Urban planning continues to play a novel and important role in creating video game environments with...
Thesis (Master's)--University of Washington, 2018While studying abroad in Berlin, I had the experien...
Online games have become massively – and unevenly – distributed across human society. While most com...
This paper examines the range of decisions that landscape architects need to consider in communicati...
The human brain is wired for spatial thinking (GERSMEHL & GERSMEHL 2007), and research has demonstra...
Rapid developments of the Electronic Entertainment - computer and video games, virtual environments,...
Video games are like virtual cities. Similar to towns in the real world, virtual cities contain faci...
Version antérieure à celle publiée sur Cybergeo. http://www.cybergeo.eu/index17502.htmlAfter the boa...
In the field of landscape architecture, the use of virtual reality (VR) is increasing as a tool for ...