Masculinity is an understudied topic in video games. Traditional literature considered video game as a traditional media and focused mostly on video games content, thus contributed to the common myth that playing video games make people more violent. However, recent studies suggest that video game is distinctive compared to traditional media, and that violence is not the motivating factor in video games. This study involves a content analysis of 22 video game reviews and a non-participant observation of 4 gamers playing The Elder Scrolls: Skyrim. The results suggest it is not violence, but rather agency that governs the dynamics of the video gaming experience. Each of the four gamers exhibits an unique play style, two of which minimize or d...
This is the author accepted manuscript. The final version is available from Springer Verlag via the ...
Video games have been labeled a male space, and playing video games an activity created by men and f...
Digital games are a medium of constantly growing socio-cultural significance, which strengthens and ...
Video games have been soundly critiqued for their depiction of gender, and emerging research has sho...
Video games are a popular pastime in today\u27s society for both men and women, as approximately one...
Previous studies on the representation of gender roles video games, and how they are able to affect ...
Video games are cultural artifacts that promote learning and development. This study sought to exam...
Research on video game usage has primarily focused on its violent content and how it predicts aggres...
The experience of female gamers in the masculine space of violent videogame playing was explored. Hy...
Video games have been the target of controversy for years, whether about violence or inappropriate...
Gender stereotypes are a known issue in video games, where female characters are often hyper-sexuali...
This paper inquires about the communication experience of feminine individuals entering the gaming c...
Video games in virtual worlds serve as reference points in negotiations of socially efficacious mean...
Video games have become one of the most dominant forms of entertainment, eclipsing major Hollywood p...
This research explored how gender portrayals in video games affect gender-related attitudes. Two hun...
This is the author accepted manuscript. The final version is available from Springer Verlag via the ...
Video games have been labeled a male space, and playing video games an activity created by men and f...
Digital games are a medium of constantly growing socio-cultural significance, which strengthens and ...
Video games have been soundly critiqued for their depiction of gender, and emerging research has sho...
Video games are a popular pastime in today\u27s society for both men and women, as approximately one...
Previous studies on the representation of gender roles video games, and how they are able to affect ...
Video games are cultural artifacts that promote learning and development. This study sought to exam...
Research on video game usage has primarily focused on its violent content and how it predicts aggres...
The experience of female gamers in the masculine space of violent videogame playing was explored. Hy...
Video games have been the target of controversy for years, whether about violence or inappropriate...
Gender stereotypes are a known issue in video games, where female characters are often hyper-sexuali...
This paper inquires about the communication experience of feminine individuals entering the gaming c...
Video games in virtual worlds serve as reference points in negotiations of socially efficacious mean...
Video games have become one of the most dominant forms of entertainment, eclipsing major Hollywood p...
This research explored how gender portrayals in video games affect gender-related attitudes. Two hun...
This is the author accepted manuscript. The final version is available from Springer Verlag via the ...
Video games have been labeled a male space, and playing video games an activity created by men and f...
Digital games are a medium of constantly growing socio-cultural significance, which strengthens and ...