Computer games already become one of the socially and popular entertainment in the human society, which not only affect people’s daily life, but also cause many hidden bad influence. Through out this research, the computer games will be separated into several parts to discuss. The game company issue, the players’ condition issue, etc. Those researches could be an easy way to help people to understand the ‘game world’ and ‘game world’s psychology’. The purpose of the study is to survey the social factors affect people’s choices of computer games. In my paper I will use the data collection, which is conducted by two ways. Firstly, I will use the Capstone survey questions which finished by Marshall University students. Secondly, I will use the...
Playing computer games is a very popular way of spending free time among teenagers. Taking a role of...
More than half of the people in North America play video games, and most play often. Despite their p...
Game developers and researchers aim to model human behaviour in order to create more engaging, enter...
Gaming industry is booming at an unexpected rate along with rapid technological advancements. E-spor...
The paper describes research on the role and place of computer games in the lives of children and ad...
Digital gaming has fast become a favourite pastime of individuals worldwide owing to the rapid advan...
Internet technology has been growing and become one of the options for people to interact with other...
Several studies into the motivations for playing digital games have found ‘social contact’ to be one...
This paper presents the results of analyzing motives, preferences, and experiences in video game pla...
Computer game playing is a popular leisure activity. However, there is little known about the longer...
In today’s society, video games have improved and increased alongside technology. Many games have ma...
Text in Chinese, with English abstractWith the popularization of broadband network in Taiwan, playin...
Abstract—Online gaming market is thriving but accompanied with fierce competitions. Players ’ contin...
Author: Ellen Hedin Tutor: Ingegerd Rydin Title: Computer Games as Culture – A qualitative study...
Selection of computer games certainly depends on many factors like situational factors (e.g., time r...
Playing computer games is a very popular way of spending free time among teenagers. Taking a role of...
More than half of the people in North America play video games, and most play often. Despite their p...
Game developers and researchers aim to model human behaviour in order to create more engaging, enter...
Gaming industry is booming at an unexpected rate along with rapid technological advancements. E-spor...
The paper describes research on the role and place of computer games in the lives of children and ad...
Digital gaming has fast become a favourite pastime of individuals worldwide owing to the rapid advan...
Internet technology has been growing and become one of the options for people to interact with other...
Several studies into the motivations for playing digital games have found ‘social contact’ to be one...
This paper presents the results of analyzing motives, preferences, and experiences in video game pla...
Computer game playing is a popular leisure activity. However, there is little known about the longer...
In today’s society, video games have improved and increased alongside technology. Many games have ma...
Text in Chinese, with English abstractWith the popularization of broadband network in Taiwan, playin...
Abstract—Online gaming market is thriving but accompanied with fierce competitions. Players ’ contin...
Author: Ellen Hedin Tutor: Ingegerd Rydin Title: Computer Games as Culture – A qualitative study...
Selection of computer games certainly depends on many factors like situational factors (e.g., time r...
Playing computer games is a very popular way of spending free time among teenagers. Taking a role of...
More than half of the people in North America play video games, and most play often. Despite their p...
Game developers and researchers aim to model human behaviour in order to create more engaging, enter...