Video games have become a prominent part of the society today, with many playing them on a regular basis. Many have become concerned with the effects of constant play, especially with relation to violence and possible addiction. Media has attributed some games to the cause of events such as the Columbine Shooting, and have only been made worse by some who have made a game to replay the incident. There is already a rating system in place set up by the ESRB. Research has been done on both violence and addiction, and some bias has been report in these areas. It has been theorized that there is a strong indication of video games making players more violent or even addicted to the games, with addiction being more easily read. There have been cou...
The concept of video- or computergame addiction has entered the popular vocabulary as a common way o...
The research results we discussed in this chapter show that playing video games is not without risks...
Abstract. Entertainment computing is central to the leisure activities of many Americans, with a rem...
Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media ...
Research has indicated that most young people spend more time watching screen media than in any othe...
© Springer International Publishing AG, part of Springer Nature 2018. All Rights Reserved. This boo...
Nowadays, with the development and diffusion of modern technologies and Internet, the use of video g...
Video-games can have both positive and negative effects on children. However, videogames have become...
Popular media often links violent video games to real-life violence, although there is limited evide...
Over the last 30 years, the video game industry has grown into a multi-billion dollar business. More...
The current study sought to accomplish three goals: (a) examine the short term effects of the curren...
Psychological studies find that video game play is associated with markers for violent and antisocia...
The topic of video game addiction has garnered significant attention in research over the years. It ...
Children that engage in violent video game play are more likely to grow angry and dangerous as a res...
The video game industry has evolved as one of the hugely popular in the entertainment industry. owin...
The concept of video- or computergame addiction has entered the popular vocabulary as a common way o...
The research results we discussed in this chapter show that playing video games is not without risks...
Abstract. Entertainment computing is central to the leisure activities of many Americans, with a rem...
Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media ...
Research has indicated that most young people spend more time watching screen media than in any othe...
© Springer International Publishing AG, part of Springer Nature 2018. All Rights Reserved. This boo...
Nowadays, with the development and diffusion of modern technologies and Internet, the use of video g...
Video-games can have both positive and negative effects on children. However, videogames have become...
Popular media often links violent video games to real-life violence, although there is limited evide...
Over the last 30 years, the video game industry has grown into a multi-billion dollar business. More...
The current study sought to accomplish three goals: (a) examine the short term effects of the curren...
Psychological studies find that video game play is associated with markers for violent and antisocia...
The topic of video game addiction has garnered significant attention in research over the years. It ...
Children that engage in violent video game play are more likely to grow angry and dangerous as a res...
The video game industry has evolved as one of the hugely popular in the entertainment industry. owin...
The concept of video- or computergame addiction has entered the popular vocabulary as a common way o...
The research results we discussed in this chapter show that playing video games is not without risks...
Abstract. Entertainment computing is central to the leisure activities of many Americans, with a rem...