Learning media e-learning gamification method of learning media concepts carried out through networks, electronic media that can be accessed anywhere and anytime. Problems faced at SMK Muhammadiyah 1 Klaten lack of interaction between pursuers and students because of limited space and time, causing many students to have difficulty understanding the learning material conveyed, students feel bored because the teaching and learning process tends to be monotonous and less effective, especially on Computer and Basic Network material. The developing learning media e-learning using the moodle gamification method which is interesting, creative and innovative as well as testing the feasibility of learning media using the gamification e-learning me...
Berdasarkan hasil observasi, sekolah yang diobservasi telah memiliki fasilitas wifi dan SDM yang mem...
This develompent research is aim to produce e-learning media that basic of moodle at circle subject....
Berbagai upaya untuk meningkatkan kualitas proses, hasil, dan outcome dalam pembelajaran antara lain...
This research aims to produce moodle-based e-learning media by applying the concept of gamification ...
Dari hasil observasi sebelumnya diketahui bahwa sekolah yang di observasi telah memiliki fasilitaas ...
E-learning is a method of learning by transforming computerized activities, such as the delivery of ...
Kegiatan pembelajaran masih terbatas oleh ruang dan waktu karena metode pembelajaran masih menggunak...
Abstract: Presurvey results at SMP Negeri 2 Banjar Agung, SMP Negeri 3 Banjar Agung and SMP Negeri 1...
Media is one of the components of learning, where learning media can be said to be interesting when ...
Ketertarikan dan motivasi siswa dalam mengikuti pembelajaran pemrograman dasar merupakan faktor yang...
Abstract. The lack of motivation and student engagement in the learning process are the Challenges i...
This study aims to determine the feasibility and effectiveness of e-learning with Moodle which was d...
This research aims to: developing E-learning Media Based Google Classroom which contains material of...
Penelitian ini merupakan penelitian pengembangan (research and development) dengan tujuan mengembang...
Media pembelajaran merupakan salah satu aspek penting yang dapat mempengaruhi hasil belajar siswa. S...
Berdasarkan hasil observasi, sekolah yang diobservasi telah memiliki fasilitas wifi dan SDM yang mem...
This develompent research is aim to produce e-learning media that basic of moodle at circle subject....
Berbagai upaya untuk meningkatkan kualitas proses, hasil, dan outcome dalam pembelajaran antara lain...
This research aims to produce moodle-based e-learning media by applying the concept of gamification ...
Dari hasil observasi sebelumnya diketahui bahwa sekolah yang di observasi telah memiliki fasilitaas ...
E-learning is a method of learning by transforming computerized activities, such as the delivery of ...
Kegiatan pembelajaran masih terbatas oleh ruang dan waktu karena metode pembelajaran masih menggunak...
Abstract: Presurvey results at SMP Negeri 2 Banjar Agung, SMP Negeri 3 Banjar Agung and SMP Negeri 1...
Media is one of the components of learning, where learning media can be said to be interesting when ...
Ketertarikan dan motivasi siswa dalam mengikuti pembelajaran pemrograman dasar merupakan faktor yang...
Abstract. The lack of motivation and student engagement in the learning process are the Challenges i...
This study aims to determine the feasibility and effectiveness of e-learning with Moodle which was d...
This research aims to: developing E-learning Media Based Google Classroom which contains material of...
Penelitian ini merupakan penelitian pengembangan (research and development) dengan tujuan mengembang...
Media pembelajaran merupakan salah satu aspek penting yang dapat mempengaruhi hasil belajar siswa. S...
Berdasarkan hasil observasi, sekolah yang diobservasi telah memiliki fasilitas wifi dan SDM yang mem...
This develompent research is aim to produce e-learning media that basic of moodle at circle subject....
Berbagai upaya untuk meningkatkan kualitas proses, hasil, dan outcome dalam pembelajaran antara lain...