Virtual worlds are computer-simulated worlds in which multi-players can simultaneously interact in a rich graphical environment. The development of virtual worlds, along with the massive growth of users, creates opportunities for business organizations. This dissertation involves many studies regarding virtual world adoption in business by virtual consumers. Most of the research in Information Systems (IS) was conducted investigating factors influencing technology adoption, such as ease of use and usefulness, subjective norms and behavioral controls, self-efficacy, performance and effort expectancy, flow, etc. However, most of these research studies focused neither on design aspects related to affordances nor users\u27 goal-oriented behavio...
Purchasing virtual products and services in virtual worlds is a rapidly growing form of online consu...
With the growing awareness on the research of virtual worlds, it is claimed the development of virtu...
There are now many virtual worlds in existence, a number of which have built considerable user bases...
Virtual worlds are computer-simulated worlds in which multi-players can simultaneously interact in a...
Virtual worlds are three-dimensional (3D) persistent multi-user online environments where users inte...
This paper addresses the affordances of the social and business environment of a virtual world, whic...
Virtual worlds are becoming increasingly sophisticated, showing potentials as the platform for a var...
Virtual worlds are three-dimensional, computer-generated worlds that are a natural extension of the ...
This paper addresses the affordances of the social and business environment of a virtual world, whic...
Virtual consumption, or consumption of virtual goods and property, has become a major economic activ...
Virtual worlds are emerging in importance as more multinational firms are investing heavily in these...
Part 2: Long and Short PapersInternational audienceVirtual worlds are three-dimensional (3D) persist...
In the past few years, virtual worlds – such as Second Life, World of Warcraft and RuneScape – have ...
Virtual worlds are becoming increasingly sophisticated, showing potential as an effective platform f...
Virtual worlds are 3D online persistent multi-user environments where users interact through avatars...
Purchasing virtual products and services in virtual worlds is a rapidly growing form of online consu...
With the growing awareness on the research of virtual worlds, it is claimed the development of virtu...
There are now many virtual worlds in existence, a number of which have built considerable user bases...
Virtual worlds are computer-simulated worlds in which multi-players can simultaneously interact in a...
Virtual worlds are three-dimensional (3D) persistent multi-user online environments where users inte...
This paper addresses the affordances of the social and business environment of a virtual world, whic...
Virtual worlds are becoming increasingly sophisticated, showing potentials as the platform for a var...
Virtual worlds are three-dimensional, computer-generated worlds that are a natural extension of the ...
This paper addresses the affordances of the social and business environment of a virtual world, whic...
Virtual consumption, or consumption of virtual goods and property, has become a major economic activ...
Virtual worlds are emerging in importance as more multinational firms are investing heavily in these...
Part 2: Long and Short PapersInternational audienceVirtual worlds are three-dimensional (3D) persist...
In the past few years, virtual worlds – such as Second Life, World of Warcraft and RuneScape – have ...
Virtual worlds are becoming increasingly sophisticated, showing potential as an effective platform f...
Virtual worlds are 3D online persistent multi-user environments where users interact through avatars...
Purchasing virtual products and services in virtual worlds is a rapidly growing form of online consu...
With the growing awareness on the research of virtual worlds, it is claimed the development of virtu...
There are now many virtual worlds in existence, a number of which have built considerable user bases...