Orchestration of learning, a process that involves the real-time management of learning activities, is known to be challenging. While the orchestration processes and resources used during orchestration of learning activities can be reused, sharing them is a non trivial task. We propose an end-to-end Reusable Virtual Orchestration Appliances (rVOA) workflow, based on organised orchestration of learning activities, for sharing and reusing these processes and resources as Open Education Resources (OERs). We show the feasibility of the rVOA workflow by implementing an offline authoring tool—used to create and playback the orchestration packages—and an online OER repository—used to store the packages and, additionally, to facilitate easy access....
Over the recent years, there has been a growing interest in Open Educational Resources (OER). A simi...
In spite of a few studies on reusability of open educational content in different contexts, there is...
Ubiquitous and pervasive computing devices, such as interactive tabletops, whiteboards, tablets and ...
Orchestration of learning, a process that involves the real-time management of learning activities, ...
Reusing online resources has long been acknowledged as key to developing a sustainable approach to e...
The use of technology to orchestrate learning activities in formal learning spaces is becoming commo...
In the future, Open Educational Practices (OEP) will facilitate access to open materials by promotin...
In the last few years, Open Educational Resources (OER) have gained much attention. From January 200...
Over the last decade scholars in the field of learning technology have introduced the concept of the...
School Access to digital content like OER has expanded and open repositories play a significant role...
In this paper we analyse open standards for supporting the reuse of OER in different knowledge domai...
Open educational resources, institutional collaborations, and content reusability approaches have be...
How can we achieve sustainability of Open Educational Resources (OER). OER are digital objects which...
Mobile authoring tools enable learners and teachers to foster universal access to educational resour...
It seems self evident that life for teachers would be simplified if there existed a large corpus of ...
Over the recent years, there has been a growing interest in Open Educational Resources (OER). A simi...
In spite of a few studies on reusability of open educational content in different contexts, there is...
Ubiquitous and pervasive computing devices, such as interactive tabletops, whiteboards, tablets and ...
Orchestration of learning, a process that involves the real-time management of learning activities, ...
Reusing online resources has long been acknowledged as key to developing a sustainable approach to e...
The use of technology to orchestrate learning activities in formal learning spaces is becoming commo...
In the future, Open Educational Practices (OEP) will facilitate access to open materials by promotin...
In the last few years, Open Educational Resources (OER) have gained much attention. From January 200...
Over the last decade scholars in the field of learning technology have introduced the concept of the...
School Access to digital content like OER has expanded and open repositories play a significant role...
In this paper we analyse open standards for supporting the reuse of OER in different knowledge domai...
Open educational resources, institutional collaborations, and content reusability approaches have be...
How can we achieve sustainability of Open Educational Resources (OER). OER are digital objects which...
Mobile authoring tools enable learners and teachers to foster universal access to educational resour...
It seems self evident that life for teachers would be simplified if there existed a large corpus of ...
Over the recent years, there has been a growing interest in Open Educational Resources (OER). A simi...
In spite of a few studies on reusability of open educational content in different contexts, there is...
Ubiquitous and pervasive computing devices, such as interactive tabletops, whiteboards, tablets and ...