Forested landscapes are an important component of many large virtual environments in games and film. In order to reduce modelling time, procedural methods are often used. Unfortunately, procedural tree generation tends to be slow and resource-intensive for large forests. The main contribution of this paper is the development of an efficient procedural generation system for the creation of large forests. Our system uses L-systems, a grammar-based procedural technique, to generate each tree. We algorithmically modify L-system tree grammars to intelligently use an instance cache for tree branches. Our instancing approach not only makes efficient use of memory but also reduces the visual repetition artifacts which can arise due to the granular...
Context. Procedurally generated content is a common way for companiesto save time and resources when...
During 3D modelling of the real world, it is often necessary to place trees into the scene. However ...
Plants are important objects in virtual environments. High complexity of shape structure is found in...
Forested landscapes are an important component of many large virtual environments in games and film....
Includes bibliographical references.The creation of 3D models for games and simulations is generally...
The creation of 3D models for games and simulations is generally a time-consuming and labour intensi...
Simulation of forest environments has applications from entertainment and art creation to commercial...
The modeling of trees is challenging due to their complex branching structures. Three different ways...
A handful of approaches have been previously proposed to generate procedurally virtual forestry for ...
Open-world video games give players a large environment to explore along with increased freedom to n...
Trees are a key part of many virtual environments, thus there is a high demand for realistic tree mo...
With the increasing computing and storage capabilities of recent hardware, movie and video games ind...
Specifying the positions and attributes of plants (e.g., species, size, and height) during the proce...
Parallel rewriting of typed attributed graphs, based on the single-pushout approach extended by conn...
Much work has been done in recent years involving the generation of virtual landscapes, namely for a...
Context. Procedurally generated content is a common way for companiesto save time and resources when...
During 3D modelling of the real world, it is often necessary to place trees into the scene. However ...
Plants are important objects in virtual environments. High complexity of shape structure is found in...
Forested landscapes are an important component of many large virtual environments in games and film....
Includes bibliographical references.The creation of 3D models for games and simulations is generally...
The creation of 3D models for games and simulations is generally a time-consuming and labour intensi...
Simulation of forest environments has applications from entertainment and art creation to commercial...
The modeling of trees is challenging due to their complex branching structures. Three different ways...
A handful of approaches have been previously proposed to generate procedurally virtual forestry for ...
Open-world video games give players a large environment to explore along with increased freedom to n...
Trees are a key part of many virtual environments, thus there is a high demand for realistic tree mo...
With the increasing computing and storage capabilities of recent hardware, movie and video games ind...
Specifying the positions and attributes of plants (e.g., species, size, and height) during the proce...
Parallel rewriting of typed attributed graphs, based on the single-pushout approach extended by conn...
Much work has been done in recent years involving the generation of virtual landscapes, namely for a...
Context. Procedurally generated content is a common way for companiesto save time and resources when...
During 3D modelling of the real world, it is often necessary to place trees into the scene. However ...
Plants are important objects in virtual environments. High complexity of shape structure is found in...