In their development of the Field D* algorithm, Ferguson et. al. prove that a path through a unit length right-angled triangle originating from an interpolated edge, and travelling to the opposite vertex must either be a direct or indirect case. A combination of the two is not optimal. Later work, proves this for arbitrary, but non-degenerate triangles. In this technical report, we prove the same for non-degenerate simplices, which are generalisations of triangles to higher dimensions
Given any polytope $P$ and any generic linear functional ${\bf c} $, one obtains a directed graph $G...
AbstractIn this paper, we show that the universal covering space of a surface can be used to unify p...
We show that the shadow vertex algorithm can be used to compute a short path between a given pair of...
The development of algorithms to efficiently determine an optimal path through a complex environment...
The development of algorithms to efficiently determine an optimal path through a complex environment...
Includes abstract.Includes bibliographical references.The development of algorithms to efficiently d...
Classic shortest path algorithms operate on graphs, which are suitable for problems that can be repr...
We present efficient geometric algorithms for simplifying polygonal paths in R2 and R3 that have ang...
We present efficient geometric algorithms for simplifying polygonal paths in R2 and R3 that have ang...
AbstractWe present efficient geometric algorithms for simplifying polygonal paths in R2 and R3 that ...
An exclusion region for a triangulation is a region that can be placed around each edge of the trian...
An exclusion region for a triangulation is a region that can be placed around each edge of the trian...
AbstractAn exclusion region for a triangulation is a region that can be placed around each edge of t...
This theory is split into two sections. In the first section, we give a formal proof that a well-kno...
This theory is split into two sections. In the first section, we give a formal proof that a well-kno...
Given any polytope $P$ and any generic linear functional ${\bf c} $, one obtains a directed graph $G...
AbstractIn this paper, we show that the universal covering space of a surface can be used to unify p...
We show that the shadow vertex algorithm can be used to compute a short path between a given pair of...
The development of algorithms to efficiently determine an optimal path through a complex environment...
The development of algorithms to efficiently determine an optimal path through a complex environment...
Includes abstract.Includes bibliographical references.The development of algorithms to efficiently d...
Classic shortest path algorithms operate on graphs, which are suitable for problems that can be repr...
We present efficient geometric algorithms for simplifying polygonal paths in R2 and R3 that have ang...
We present efficient geometric algorithms for simplifying polygonal paths in R2 and R3 that have ang...
AbstractWe present efficient geometric algorithms for simplifying polygonal paths in R2 and R3 that ...
An exclusion region for a triangulation is a region that can be placed around each edge of the trian...
An exclusion region for a triangulation is a region that can be placed around each edge of the trian...
AbstractAn exclusion region for a triangulation is a region that can be placed around each edge of t...
This theory is split into two sections. In the first section, we give a formal proof that a well-kno...
This theory is split into two sections. In the first section, we give a formal proof that a well-kno...
Given any polytope $P$ and any generic linear functional ${\bf c} $, one obtains a directed graph $G...
AbstractIn this paper, we show that the universal covering space of a surface can be used to unify p...
We show that the shadow vertex algorithm can be used to compute a short path between a given pair of...