When creating virtual reality environments a large amount of the interaction needs to be programmed. The problem with this is that non-computer expert users lack the programming skills necessary to create useful applications. Specifying interactions remains in the domain of the programmer. Creating a single, generic authoring tool for every different kind of application would be an impossible task { more so if the authors are non-programmers. A more realistic solution to the problem would be to think of every environment as having a particular context such as a virtual museum or gallery. Creating authoring tools specific to these types of environment contexts greatly reduces the problem. We have produced a progressive meta-authoring system ...
This work aims the creation of virtual worlds by working teams with resource to advanced interaction...
Abstract. In this article we define and classify virtual reality interfaces (VRI). The goal is to pr...
This paper proposes a solution for supporting end users in configuring Virtual Reality environments ...
When creating virtual reality environments a large amount of the interaction needs to be programmed....
Includes bibliographical references (leaves 94-99).In this dissertation, we explore methods for empo...
In this paper we report on efforts to create a virtual environment authoring tool for novices. In pa...
Designing a virtual environment and its interactions is a difficult task because of the complexity o...
Virtual reality experiences are frequently created using game engines, yet they are not simple for n...
In this paper we report on efforts to create a virtual environment authoring tool for novices. In pa...
International audienceMixed and Virtual Reality (MVR) devices are now more accessible. However, deve...
For any technology to become widely-used and accepted, it must support end-user authoring and custom...
In recent years, the hardware technology, high bandwidth network and 3D graphics systems have brough...
Virtual reality display systems reflect an emerging technology that is used to visualize virtual thr...
Interaction between a user inside a virtual space and virtual objects is described. Incorporating a ...
This paper describes the process of designing an authoring tool for virtual environments, using cons...
This work aims the creation of virtual worlds by working teams with resource to advanced interaction...
Abstract. In this article we define and classify virtual reality interfaces (VRI). The goal is to pr...
This paper proposes a solution for supporting end users in configuring Virtual Reality environments ...
When creating virtual reality environments a large amount of the interaction needs to be programmed....
Includes bibliographical references (leaves 94-99).In this dissertation, we explore methods for empo...
In this paper we report on efforts to create a virtual environment authoring tool for novices. In pa...
Designing a virtual environment and its interactions is a difficult task because of the complexity o...
Virtual reality experiences are frequently created using game engines, yet they are not simple for n...
In this paper we report on efforts to create a virtual environment authoring tool for novices. In pa...
International audienceMixed and Virtual Reality (MVR) devices are now more accessible. However, deve...
For any technology to become widely-used and accepted, it must support end-user authoring and custom...
In recent years, the hardware technology, high bandwidth network and 3D graphics systems have brough...
Virtual reality display systems reflect an emerging technology that is used to visualize virtual thr...
Interaction between a user inside a virtual space and virtual objects is described. Incorporating a ...
This paper describes the process of designing an authoring tool for virtual environments, using cons...
This work aims the creation of virtual worlds by working teams with resource to advanced interaction...
Abstract. In this article we define and classify virtual reality interfaces (VRI). The goal is to pr...
This paper proposes a solution for supporting end users in configuring Virtual Reality environments ...