This visually thematic qualitative case analysis seeks to advance cyber-sociology by analyzing the hyper-under-attended relationship between interfaces and discourses. Here, the interface under investigation is the Apple App Store, examined for the ways in which the platform is discursively encoded with particular ideologies, ideals, desires and narratives downloaded onto users as they download applications. Such is explored via a two-part research question inquiring: Which type of applications enjoy the most promotion on the Apple App Store and what cyber-architectural tools are herein used to optically exalt them? To investigate this, an iOS 11-operating iPhone was used to frequent the store’s “Today” section over a period of twelve weeks...
Apple, a brand known worldwide for its electronic products, has become one of the biggest companies ...
This thesis uses industrial discourse analysis and fan studies to posit that fandom has the power to...
This article extends the argument made in “Apple ‘Porn’: Design Videos as Seduction and Exploitation...
The widespread adoption of smartphone technology in the contemporary United States requires critical...
Mobile applications, commonly known as apps, have become a significant line of business for IS comme...
Software applications (apps) are now prevalent in the digital media environment. They are the site o...
The current panorama of AI-infused devices portrays a significant dominance of first-party smart spe...
This two-essay dissertation aims to study institutional logics in the context of Apple's independent...
A Work Project, presented as part of the requirements for the Award of a Masters Degree in Managemen...
This article discusses methodological approaches to app studies, focusing on their embeddedness and ...
Many know how Apple Inc. owes its success in Mobile Commerce to the introduction of the new “App Sto...
This article discusses methodological approaches to app studies, focusing on their embeddedness and ...
Digital application marketplaces have become an important strategizing device for many product devel...
Drawing on messages collected from an internet support group, this paper examines the motivations an...
In addition to broadcast commercials, Apple creates design videos—screened at Apple launch events an...
Apple, a brand known worldwide for its electronic products, has become one of the biggest companies ...
This thesis uses industrial discourse analysis and fan studies to posit that fandom has the power to...
This article extends the argument made in “Apple ‘Porn’: Design Videos as Seduction and Exploitation...
The widespread adoption of smartphone technology in the contemporary United States requires critical...
Mobile applications, commonly known as apps, have become a significant line of business for IS comme...
Software applications (apps) are now prevalent in the digital media environment. They are the site o...
The current panorama of AI-infused devices portrays a significant dominance of first-party smart spe...
This two-essay dissertation aims to study institutional logics in the context of Apple's independent...
A Work Project, presented as part of the requirements for the Award of a Masters Degree in Managemen...
This article discusses methodological approaches to app studies, focusing on their embeddedness and ...
Many know how Apple Inc. owes its success in Mobile Commerce to the introduction of the new “App Sto...
This article discusses methodological approaches to app studies, focusing on their embeddedness and ...
Digital application marketplaces have become an important strategizing device for many product devel...
Drawing on messages collected from an internet support group, this paper examines the motivations an...
In addition to broadcast commercials, Apple creates design videos—screened at Apple launch events an...
Apple, a brand known worldwide for its electronic products, has become one of the biggest companies ...
This thesis uses industrial discourse analysis and fan studies to posit that fandom has the power to...
This article extends the argument made in “Apple ‘Porn’: Design Videos as Seduction and Exploitation...