Ever since its introduction in 1970 by the roboticist Dr. Mori, the uncanny valley has become an integral part of facial animation. While most of the work on the uncanny valley is focused on finding a way to surpass the uncanny valley and how certain things could be designed to increase or decrease the uncanniness of an animation, this paper investigates how removing certain blendshapes from the facial animation changes our perception about the eeriness of that animation. The goal is to identify the “necessary” blendshapes which bring about a significant change the perceived uncanniness of the animation. For achieving this, participants undergo visual tests which entails observing short animated clips expressing different emotions and recor...
poster abstractThe uncanny valley phenomenon (Mori, 1970/2012) is the tendency to perceive as eerie ...
The uncanny valley theory is an idea pioneered by Masahiro Mori in 1970 in relation to the psycholo...
AbstractHuman replicas may elicit unintended cold, eerie feelings in viewers, an effect known as the...
Ever since its introduction in 1970 by the roboticist Dr. Mori, the uncanny valley has become an int...
As virtual humans approach photorealistic perfection, they risk making real humans uncomfortable. Th...
The 'Uncanny Valley' theory is an idea pioneered by Masahiro Mori in 1970 regarding the psychologica...
With technology allowing for increased realism in video games, realistic, human-like characters risk...
This paper presents a study of how exaggerated facial expression in the lower face region affects pe...
The uncanny valley effect (UVE) is a negative emotional response experienced when encountering entit...
The uncanny valley effect (UVE) is a negative emotional response experienced when encountering entit...
The Uncanny Valley effect refers to the observation that robots who are highly human-like elicit neg...
Human replicas may elicit unintended cold, eerie feelings in viewers, an effect known as the uncanny...
The 40-year-old Uncanny Valley theory is influential in the discussion surrounding acceptance of rea...
A Research Report submitted in partial fulfilment of the requirement for the Degree of Masters of A...
Schindler S, Zell E, Botsch M, Kißler J. Differential effects of face-realism and emotion on event-r...
poster abstractThe uncanny valley phenomenon (Mori, 1970/2012) is the tendency to perceive as eerie ...
The uncanny valley theory is an idea pioneered by Masahiro Mori in 1970 in relation to the psycholo...
AbstractHuman replicas may elicit unintended cold, eerie feelings in viewers, an effect known as the...
Ever since its introduction in 1970 by the roboticist Dr. Mori, the uncanny valley has become an int...
As virtual humans approach photorealistic perfection, they risk making real humans uncomfortable. Th...
The 'Uncanny Valley' theory is an idea pioneered by Masahiro Mori in 1970 regarding the psychologica...
With technology allowing for increased realism in video games, realistic, human-like characters risk...
This paper presents a study of how exaggerated facial expression in the lower face region affects pe...
The uncanny valley effect (UVE) is a negative emotional response experienced when encountering entit...
The uncanny valley effect (UVE) is a negative emotional response experienced when encountering entit...
The Uncanny Valley effect refers to the observation that robots who are highly human-like elicit neg...
Human replicas may elicit unintended cold, eerie feelings in viewers, an effect known as the uncanny...
The 40-year-old Uncanny Valley theory is influential in the discussion surrounding acceptance of rea...
A Research Report submitted in partial fulfilment of the requirement for the Degree of Masters of A...
Schindler S, Zell E, Botsch M, Kißler J. Differential effects of face-realism and emotion on event-r...
poster abstractThe uncanny valley phenomenon (Mori, 1970/2012) is the tendency to perceive as eerie ...
The uncanny valley theory is an idea pioneered by Masahiro Mori in 1970 in relation to the psycholo...
AbstractHuman replicas may elicit unintended cold, eerie feelings in viewers, an effect known as the...