The introduction of the tablet is changing the consumer magazine industry. This research investigates new and developing trends within digital publishing, specifically the addition of a digital edition published on the Apple iPad. The industry is currently lacking consensus regarding digital strategy to implement these editions. This research aims to identify any existing trends, or lack thereof, through survey and interview responses. Firstly, sample magazines were analyzed to determine topics for examination in a survey and subsequent interview. Secondly, a survey was designed and conducted. The survey sample consisted of creative management of consumer magazines currently offered in Apple Newsstand. Thirdly, a series of interview questio...
The Zach S. Henderson Library Content Management Policy is intended to assist librarians and departm...
Bilingual signage is important both for the assistance it renders patrons as they navigate through t...
For over two decades, journalistic coverage of the video games industry has been handled by print ma...
Thesis (M.A.) University of Alaska Fairbanks, 2016This study uses conversation analysis to identify ...
A primary component of graduate education at the Air Force Institute of Technology (AFIT) is the sch...
Education and technology in today’s era is a vital part of our lives. Academic institutions are inco...
The purpose of this study is to investigate how using technology, specifically BookFlix by Scholasti...
Publishers and libraries today find themselves in an extended transition zone between print-only and...
Presbycusis (hearing loss that occurs with age) affects 30% of adults aged 65 to 74, yet hearing los...
The objective of this Thesis was to determine the relative value of the cover design, price, and cus...
This paper presents the findings from a usability study on the redesign of the finding aid Web disp...
Abstract – New entrepreneurs, regardless of age, encounter several barriers regarding intellectual p...
The focus of this thesis was to investigate digital technology in the print industry in order to bet...
The purpose of this working paper is twofold. First the paper presents a review of the literature on...
This report contains eight linked feasibility studies conducted in Cairns during 2010. These explor...
The Zach S. Henderson Library Content Management Policy is intended to assist librarians and departm...
Bilingual signage is important both for the assistance it renders patrons as they navigate through t...
For over two decades, journalistic coverage of the video games industry has been handled by print ma...
Thesis (M.A.) University of Alaska Fairbanks, 2016This study uses conversation analysis to identify ...
A primary component of graduate education at the Air Force Institute of Technology (AFIT) is the sch...
Education and technology in today’s era is a vital part of our lives. Academic institutions are inco...
The purpose of this study is to investigate how using technology, specifically BookFlix by Scholasti...
Publishers and libraries today find themselves in an extended transition zone between print-only and...
Presbycusis (hearing loss that occurs with age) affects 30% of adults aged 65 to 74, yet hearing los...
The objective of this Thesis was to determine the relative value of the cover design, price, and cus...
This paper presents the findings from a usability study on the redesign of the finding aid Web disp...
Abstract – New entrepreneurs, regardless of age, encounter several barriers regarding intellectual p...
The focus of this thesis was to investigate digital technology in the print industry in order to bet...
The purpose of this working paper is twofold. First the paper presents a review of the literature on...
This report contains eight linked feasibility studies conducted in Cairns during 2010. These explor...
The Zach S. Henderson Library Content Management Policy is intended to assist librarians and departm...
Bilingual signage is important both for the assistance it renders patrons as they navigate through t...
For over two decades, journalistic coverage of the video games industry has been handled by print ma...