In spite of the common saying don\u27t judge a book by its cover, studies show that actual books are overwhelmingly judged on the appearances of their covers. While studies have been conducted on what style or form of cover art is most attractive, most interesting, or most likely to sell, the current research conducts a visual analysis of the conventions contained in the covers of the best selling fiction books in the US, using the methods and ideas found in the theories of semiotics and visual culture, to offer a new perspective on the visual imagery of the covers. This study finds that the predominant trend among successful book covers is to forgo narrative in favor of recreating experiences tied to the content
Scope and Method of Study: This qualitative study used heuristic phenomenology and involved 20 inter...
This study is a content analysis of children’s picture books. Fifteen books were evaluated to determ...
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros....
Cultural heritage institutions are increasingly engaging with Wikipedia to improve its content and r...
The study outlined in this document is a qualitative content analysis of the representation of first...
Thesis (M.A.) University of Alaska Fairbanks, 2019This teacher action research focuses on how three ...
Children begin to learn about the print in books and the role it plays in reading well before the on...
Founded in 1953, Et Cetera is an annual literary magazine that publishes the creative writing and ar...
I explore time, memory, and the artist’s ability to convey experience through autobiographical photo...
While research into the role of semantic structure in the recognition of written and spoken words ha...
This thesis is an exploratory look at the process for designing the costumes for Neil Simon’s The Go...
This thesis aims to provide an analysis of comparative ideologies through close reading of 19th-cent...
This research study is intended to examine the strategies that special interest magazine publishers ...
In this paper, I will detail the process of making the graduate thesis film Historia Naturalis. I wi...
Oringinally meant to be a much longer volume, The Introvert’s Guide to the Galaxy is a creative anth...
Scope and Method of Study: This qualitative study used heuristic phenomenology and involved 20 inter...
This study is a content analysis of children’s picture books. Fifteen books were evaluated to determ...
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros....
Cultural heritage institutions are increasingly engaging with Wikipedia to improve its content and r...
The study outlined in this document is a qualitative content analysis of the representation of first...
Thesis (M.A.) University of Alaska Fairbanks, 2019This teacher action research focuses on how three ...
Children begin to learn about the print in books and the role it plays in reading well before the on...
Founded in 1953, Et Cetera is an annual literary magazine that publishes the creative writing and ar...
I explore time, memory, and the artist’s ability to convey experience through autobiographical photo...
While research into the role of semantic structure in the recognition of written and spoken words ha...
This thesis is an exploratory look at the process for designing the costumes for Neil Simon’s The Go...
This thesis aims to provide an analysis of comparative ideologies through close reading of 19th-cent...
This research study is intended to examine the strategies that special interest magazine publishers ...
In this paper, I will detail the process of making the graduate thesis film Historia Naturalis. I wi...
Oringinally meant to be a much longer volume, The Introvert’s Guide to the Galaxy is a creative anth...
Scope and Method of Study: This qualitative study used heuristic phenomenology and involved 20 inter...
This study is a content analysis of children’s picture books. Fifteen books were evaluated to determ...
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros....