Geographically accurate scene models have enormous potential beyond that of just simple visualizations in regard to automated scene generation. In recent years, thanks to ever increasing computational efficiencies, there has been significant growth in both the computer vision and photogrammetry communities pertaining to automatic scene reconstruction from multiple-view imagery. The result of these algorithms is a three-dimensional (3D) point cloud which can be used to derive a final model using surface reconstruction techniques. However, the fidelity of these point clouds has not been well studied, and voids often exist within the point cloud. Voids exist in texturally difficult areas, as well as areas where multiple views were not obtained...
Abstract—Three-dimensional (3D) models of environments are a promising technique for serious gaming ...
Traditionally, the reconstruction of three-dimensional (3D) scene models from multiple stereo images...
There are a large number of publicly available datasets of 3D data, they generally suffer from some ...
In the construction of three-dimensional (3D) point clouds from multi-view aerial imagery, voids in ...
In this paper we present a voxel-based 3-D reconstruction technique that computes a set of non-trans...
This work proposes a new segmentation algorithm for three-dimensional dense point clouds and has bee...
3D scenes reconstructed from point clouds, acquired by either laser scanning or photogrammetry, are ...
Visual 3D data are of interest to a number of fields: medical professionals, game designers, graphic...
We present a three-dimensional (3-D) reconstruction system designed to support various autonomous na...
We present a 3D reconstruction algorithm designed to support various automation and navigation appli...
In recent years, due to the development of three-dimensional scanning technology, the opportunities ...
This paper presents a surface and solid voxelization approach for incomplete point cloud datasets. V...
Abstract—Three-dimensional (3D) models of environments are a promising technique for serious gaming ...
peer reviewedThis paper presents a surface and solid voxelization approach for incomplete point clou...
In this work, we report a novel way of generating ground truth dataset for analyzing point cloud fro...
Abstract—Three-dimensional (3D) models of environments are a promising technique for serious gaming ...
Traditionally, the reconstruction of three-dimensional (3D) scene models from multiple stereo images...
There are a large number of publicly available datasets of 3D data, they generally suffer from some ...
In the construction of three-dimensional (3D) point clouds from multi-view aerial imagery, voids in ...
In this paper we present a voxel-based 3-D reconstruction technique that computes a set of non-trans...
This work proposes a new segmentation algorithm for three-dimensional dense point clouds and has bee...
3D scenes reconstructed from point clouds, acquired by either laser scanning or photogrammetry, are ...
Visual 3D data are of interest to a number of fields: medical professionals, game designers, graphic...
We present a three-dimensional (3-D) reconstruction system designed to support various autonomous na...
We present a 3D reconstruction algorithm designed to support various automation and navigation appli...
In recent years, due to the development of three-dimensional scanning technology, the opportunities ...
This paper presents a surface and solid voxelization approach for incomplete point cloud datasets. V...
Abstract—Three-dimensional (3D) models of environments are a promising technique for serious gaming ...
peer reviewedThis paper presents a surface and solid voxelization approach for incomplete point clou...
In this work, we report a novel way of generating ground truth dataset for analyzing point cloud fro...
Abstract—Three-dimensional (3D) models of environments are a promising technique for serious gaming ...
Traditionally, the reconstruction of three-dimensional (3D) scene models from multiple stereo images...
There are a large number of publicly available datasets of 3D data, they generally suffer from some ...