The ability to direct a viewer\u27s attention has important applications in computer graphics, data visualization, image analysis, and training. Existing computer-based gaze manipulation techniques, which direct a viewer\u27s attention about a display, have been shown to be effective for spatial learning, search task completion, and medical training applications. This work extends the concept of gaze manipulation beyond digital imagery to include controlled, real-world environments. This work addresses the main challenges in guiding attention to real-world objects: determining what object the viewer is currently paying attention to, and providing (projecting) a visual cue on a different part of the scene in order to draw the viewer\u27s att...
This thesis proposes a computational framework for generating visual attending behavior in an embodi...
The real-world sensorimotor paradigm is based on the premise that sufficient ecological complexity i...
We investigate the mechanisms of attentional orienting in a 360-degree virtual environments. Through...
The ability to predict and guide viewer attention has important applications in computer graphics, i...
There are currently three main kinds of eye tracking applications: gaze-responsive, gaze-aware, and ...
Humans typically direct their gaze and attention at locations important for the tasks they are engag...
Thesis (Ph. D.)--University of Rochester. Dept. of Brain and Cognitive Sciences, 2008.Dealing with n...
This dissertation contains studies on visual attention, as measured by gaze orientation, and the use...
The current push from the industry for Head-Mounted Display based wearable computers to the masses f...
International audienceThis paper studies the design and application of a novel visual attention mode...
In human vision, acuity and color sensitivity are best at the point of fixation, and the visual-cogn...
Pfeiffer T, Renner P, Pfeiffer-Leßmann N. Efficient analysis of gaze-behavior in 3D environments. Co...
In this work we investigate the effects of switching from mouse cursor control to gaze-based control...
Eye tracking has been used for many different areas of study where a user\u27s eye movements are con...
Pfeiffer T. Measuring and visualizing attention in space with 3D attention volumes. In: Spencer SN, ...
This thesis proposes a computational framework for generating visual attending behavior in an embodi...
The real-world sensorimotor paradigm is based on the premise that sufficient ecological complexity i...
We investigate the mechanisms of attentional orienting in a 360-degree virtual environments. Through...
The ability to predict and guide viewer attention has important applications in computer graphics, i...
There are currently three main kinds of eye tracking applications: gaze-responsive, gaze-aware, and ...
Humans typically direct their gaze and attention at locations important for the tasks they are engag...
Thesis (Ph. D.)--University of Rochester. Dept. of Brain and Cognitive Sciences, 2008.Dealing with n...
This dissertation contains studies on visual attention, as measured by gaze orientation, and the use...
The current push from the industry for Head-Mounted Display based wearable computers to the masses f...
International audienceThis paper studies the design and application of a novel visual attention mode...
In human vision, acuity and color sensitivity are best at the point of fixation, and the visual-cogn...
Pfeiffer T, Renner P, Pfeiffer-Leßmann N. Efficient analysis of gaze-behavior in 3D environments. Co...
In this work we investigate the effects of switching from mouse cursor control to gaze-based control...
Eye tracking has been used for many different areas of study where a user\u27s eye movements are con...
Pfeiffer T. Measuring and visualizing attention in space with 3D attention volumes. In: Spencer SN, ...
This thesis proposes a computational framework for generating visual attending behavior in an embodi...
The real-world sensorimotor paradigm is based on the premise that sufficient ecological complexity i...
We investigate the mechanisms of attentional orienting in a 360-degree virtual environments. Through...