Light reflection models for computer graphics have been developed over the past several decades. For real paint surfaces, it is possible to model their bidirectional reflectance distribution function with simple models. A framework was established to evaluate two simple reflection models, Phong and Torrance-Sparrow, which were used to render artist paint surfaces under different illumination angles. An image acquisition system was devised to capture the images under selected illuminated angles. The parameters of the specular and the diffuse components were estimated with these image sequences. At the evaluation stage, both physicallybased metrics and psychophysical techniques were used to evaluate the estimation accuracy of each model. For ...
The appearance of an object can vary considerably with changes in illumination conditions. Methods h...
The progressive trend toward increased realism in Computer Graphics necessitates an increased accura...
Blinn and Newell introduced reflection maps for computer simulated mirror highlights. This paper ext...
page 2 For synthesizing realistic images of a real three dimensional object, reflectance properties ...
An object model for computer graphics applications should contain two aspects of information: shape ...
One of the challenges when imaging paintings is recording total appearance, that is, the object\u27s...
Real-world surfaces typically have geometric features at a range of spatial scales. At the microscal...
International audienceA new general reflectance model for computer graphics is presented. The model ...
This paper proposes a method to estimate the parameters of an illumination model and then uses these...
In 1974 Catmull developed a new algorithm for rendering images of bivariate surface patches. This pa...
To reproduce a real object in CG, a texture method which uses a real image has been widely investiga...
This paper presents a technique for estimating the spatially-varying reflectance properties of a sur...
An object model for computer graphics applications should contain two aspects of information: shape ...
In 1974 Catmull developed a new algorithm for rendering images of bivariate surface patches. This pa...
The appearance of an object can vary considerably with changes in illumination conditions. Methods h...
The appearance of an object can vary considerably with changes in illumination conditions. Methods h...
The progressive trend toward increased realism in Computer Graphics necessitates an increased accura...
Blinn and Newell introduced reflection maps for computer simulated mirror highlights. This paper ext...
page 2 For synthesizing realistic images of a real three dimensional object, reflectance properties ...
An object model for computer graphics applications should contain two aspects of information: shape ...
One of the challenges when imaging paintings is recording total appearance, that is, the object\u27s...
Real-world surfaces typically have geometric features at a range of spatial scales. At the microscal...
International audienceA new general reflectance model for computer graphics is presented. The model ...
This paper proposes a method to estimate the parameters of an illumination model and then uses these...
In 1974 Catmull developed a new algorithm for rendering images of bivariate surface patches. This pa...
To reproduce a real object in CG, a texture method which uses a real image has been widely investiga...
This paper presents a technique for estimating the spatially-varying reflectance properties of a sur...
An object model for computer graphics applications should contain two aspects of information: shape ...
In 1974 Catmull developed a new algorithm for rendering images of bivariate surface patches. This pa...
The appearance of an object can vary considerably with changes in illumination conditions. Methods h...
The appearance of an object can vary considerably with changes in illumination conditions. Methods h...
The progressive trend toward increased realism in Computer Graphics necessitates an increased accura...
Blinn and Newell introduced reflection maps for computer simulated mirror highlights. This paper ext...