Virtual Reality is a completely immersive computer generated environment which allows for user interaction. A computer and associated tracking peripherals are used to generate a realistic scene and update it based on the position and orientation of the user. VR systems are individual in their ability to provide the user with a 360 degree field of view in all orientations. Since it originated over 30 years ago, virtual reality(VR) has suffered from a problem known as lag. Lag is the system\u27s inability to keep up with the user\u27s actions within a virtual environment. Lag occurs for many reasons. Anything from slow processing speeds of the tracker or the computer to slow data transfer between the computer and tracking peripherals will cau...
Our HiBall Tracking System generates over 2000 head-pose estimates per second with less than one m...
Summarization: This research presents an immersive Virtual Environment (VE) of minimum tracking late...
The sources of lag (the delay between input action and output response) and its effects on human per...
Summarization: System latency (time delay) and its visible consequences are fundamental Virtual Envi...
This paper presents an experimental methodology exploring the effect of tracking latency on object r...
AbstractThe paper presents problems related to measurement accuracy of tracking systems, which are w...
This paper intents to add to the literature on 3D position and orientation tracking systems by descr...
Consumer virtual reality (VR) systems are increasingly being deployed in research to study sensorimo...
Nowadays Virtual Reality (VR) is an extremely versatile technology capable to cope with many areas o...
Virtual environments (VE) provide powerful tools for training and visualization, such as in design w...
This article reports the results from three experimental studies of reaching behavior in a head-coup...
Work was carried out on two topics of principal importance to current progress in virtual environmen...
A key component of any interactive computer graphics application is the system for tracking user or ...
In specific virtual reality applications that require high accuracy it may be advisable to replace t...
Summarization: System latency (time delay) and its visible consequences are fundamental virtual envi...
Our HiBall Tracking System generates over 2000 head-pose estimates per second with less than one m...
Summarization: This research presents an immersive Virtual Environment (VE) of minimum tracking late...
The sources of lag (the delay between input action and output response) and its effects on human per...
Summarization: System latency (time delay) and its visible consequences are fundamental Virtual Envi...
This paper presents an experimental methodology exploring the effect of tracking latency on object r...
AbstractThe paper presents problems related to measurement accuracy of tracking systems, which are w...
This paper intents to add to the literature on 3D position and orientation tracking systems by descr...
Consumer virtual reality (VR) systems are increasingly being deployed in research to study sensorimo...
Nowadays Virtual Reality (VR) is an extremely versatile technology capable to cope with many areas o...
Virtual environments (VE) provide powerful tools for training and visualization, such as in design w...
This article reports the results from three experimental studies of reaching behavior in a head-coup...
Work was carried out on two topics of principal importance to current progress in virtual environmen...
A key component of any interactive computer graphics application is the system for tracking user or ...
In specific virtual reality applications that require high accuracy it may be advisable to replace t...
Summarization: System latency (time delay) and its visible consequences are fundamental virtual envi...
Our HiBall Tracking System generates over 2000 head-pose estimates per second with less than one m...
Summarization: This research presents an immersive Virtual Environment (VE) of minimum tracking late...
The sources of lag (the delay between input action and output response) and its effects on human per...