Baptista, G., & Oliveira, T. (2017). Why so serious? Gamification impact in the acceptance of mobile banking services. Internet Research, 27(1), 118-139. https://doi.org/10.1108/IntR-10-2015-0295Purpose: The purpose of this paper is to identify the potential impact of the utilization of game mechanics and game design techniques in the acceptance of mobile banking services. Design/methodology/approach: The theoretical model was tested in a quantitative study using structural equation modelling, conducted in Brazil, with actual local banking customers. Findings: The findings show that there is a direct and strong relationship between gamification and intention to use mobile banking services, supporting that, when used and designed properly, g...
Purpose: This study investigates the use of gamification in promoting the silver generation's adopti...
Over the last few years, gamification, that is the adoption of gaming techniques in non-gaming conte...
The use of game design elements (often called gamification) by firms to engage the customers has att...
Baptista, G., & Oliveira, T. (2017). Why so serious? Gamification impact in the acceptance of mobile...
Purpose: In a world that increasingly revolves around technology and digital interactions, businesse...
The extensive application of game elements and mechanics has become one of the most frequent marketi...
The development of multiple web applications with features of video games gave way to a new trend ca...
RESEARCH QUESTIONS • Which gamification elements are most desired among credit card users in the ba...
Technological advancements registered in the last three decades have revolutionized the financial in...
The implementation of game elements has quintessentially uplifted the overall experience of applicat...
This study investigates the use of gamification in promoting the silver generation’s adoption of mob...
The gamification is growing in e-business and the banks are looking for new ways to get more custome...
Recent times have witnessed increased usage of gamification in various domains. This study explores ...
Gamification is defined as using game design elements, characteristic for games, in non-game context...
Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively nov...
Purpose: This study investigates the use of gamification in promoting the silver generation's adopti...
Over the last few years, gamification, that is the adoption of gaming techniques in non-gaming conte...
The use of game design elements (often called gamification) by firms to engage the customers has att...
Baptista, G., & Oliveira, T. (2017). Why so serious? Gamification impact in the acceptance of mobile...
Purpose: In a world that increasingly revolves around technology and digital interactions, businesse...
The extensive application of game elements and mechanics has become one of the most frequent marketi...
The development of multiple web applications with features of video games gave way to a new trend ca...
RESEARCH QUESTIONS • Which gamification elements are most desired among credit card users in the ba...
Technological advancements registered in the last three decades have revolutionized the financial in...
The implementation of game elements has quintessentially uplifted the overall experience of applicat...
This study investigates the use of gamification in promoting the silver generation’s adoption of mob...
The gamification is growing in e-business and the banks are looking for new ways to get more custome...
Recent times have witnessed increased usage of gamification in various domains. This study explores ...
Gamification is defined as using game design elements, characteristic for games, in non-game context...
Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively nov...
Purpose: This study investigates the use of gamification in promoting the silver generation's adopti...
Over the last few years, gamification, that is the adoption of gaming techniques in non-gaming conte...
The use of game design elements (often called gamification) by firms to engage the customers has att...