Abstract: Purpose The study reviewed published research to discern the trends in instructional practices and interventions that educators employ to augment simulation based learning in business education. Design/methodology/approach Qualitative research was conducted using a systematic review of scholarly articles that satisfied inclusion criteria such as: the study reported on a business simulation, discussed educator interventions and instructional practices, was focused on higher education or training, discusses a computer based simulation and was published between 2007-2017. Findings Overarching themes evident within the data included: didactic interventions, preparation activities, prompting student reflection, coaching and mentoring, ...
There has been a considerable body of research discussing the relative merits of business simulation...
There has been a considerable body of research discussing the relative merits of business simulation...
Business simulations serve as learning platforms that stimulate the “gaming” interest of students, t...
Over the last few years, business simulation games (BSGs) in higher education have attracted attenti...
Simulation-based learning suits both technical and non-technical skills training well. Non-technical...
Considerable research findings have demonstrated the value of simulations in motivating and engaging...
Simulations, like other pedagogical tools, should be evaluated for their effectiveness in achieving ...
Purpose: The goal of this study is to emphasize the use of business simulation as a learning tool in...
Although business simulations are widely used in management education, there is no consensus about h...
Although business simulations are widely used in management education, there is no consensus about h...
Purpose- High order leadership, problem solving skills, and the capacity for innovation in new marke...
Although business simulations are widely used in management education, there is no consensus about h...
This study investigates whether the processes associated with the use of business simulations can be...
Educators, employers and policy makers have been searching for ways to help their student learn to t...
Purpose: The requirements of a business executive include the talent and creativity to solve problem...
There has been a considerable body of research discussing the relative merits of business simulation...
There has been a considerable body of research discussing the relative merits of business simulation...
Business simulations serve as learning platforms that stimulate the “gaming” interest of students, t...
Over the last few years, business simulation games (BSGs) in higher education have attracted attenti...
Simulation-based learning suits both technical and non-technical skills training well. Non-technical...
Considerable research findings have demonstrated the value of simulations in motivating and engaging...
Simulations, like other pedagogical tools, should be evaluated for their effectiveness in achieving ...
Purpose: The goal of this study is to emphasize the use of business simulation as a learning tool in...
Although business simulations are widely used in management education, there is no consensus about h...
Although business simulations are widely used in management education, there is no consensus about h...
Purpose- High order leadership, problem solving skills, and the capacity for innovation in new marke...
Although business simulations are widely used in management education, there is no consensus about h...
This study investigates whether the processes associated with the use of business simulations can be...
Educators, employers and policy makers have been searching for ways to help their student learn to t...
Purpose: The requirements of a business executive include the talent and creativity to solve problem...
There has been a considerable body of research discussing the relative merits of business simulation...
There has been a considerable body of research discussing the relative merits of business simulation...
Business simulations serve as learning platforms that stimulate the “gaming” interest of students, t...