Altres ajuts: The experiments described in this work were funded by BBVA Foundation (2015-2017) in the framework of the project PRADIA: Pragmatics and prosody: the graphic adventure game. The research continues in the project funded by the Ministerio de Ciencia, Innovación y Universidades and the European Regional Development Fund FEDER (TIN2017-88858-C2-1-R, 1/2018-12/2020) and in the project funded by Junta de Castilla y León (VA050G18)With the growth in popularity of video games in our society many teachers have worked to incorporate gaming into their classroom. It is generally agreed that by adding something fun to the learning process students become more engaged and, consequently, retain more knowledge. However, although the character...
The given article is devoted to the study of video games as a relevant method of teaching some subje...
Actualmente, el contexto educativo desarrolla herramientas y métodos disruptivos mediante un enfoque...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
The article focuses on the evaluation procedure that accompanies the educational video game Pradia: ...
In this essay, I will conceptualize the entire set of topics according to the video games and its us...
[EN] ¿During the present decade, researchers and educators of different fields have increased their ...
During the present decade, researchers and educators of different fields have increased their attent...
Gamification refers to taking concepts usually associated with videogames and applying them to other...
This paper aims to discuss a gamified activitied that was developed to teach listeniing skills in En...
In this paper we present a study made with 16 university students with different levels of proficien...
With this survey paper we have contrasted and summarized research on digital games and language lear...
Attempting to support videogames for education and learning purposes has prompted considerable atten...
Game-based learning is an innovative methodology that takes advantage of the educational potential o...
In this particular project, a four-week video game-based activity is proposed, using videogames as m...
Producción CientíficaThis article describes the design, implementation and evaluation of an educatio...
The given article is devoted to the study of video games as a relevant method of teaching some subje...
Actualmente, el contexto educativo desarrolla herramientas y métodos disruptivos mediante un enfoque...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
The article focuses on the evaluation procedure that accompanies the educational video game Pradia: ...
In this essay, I will conceptualize the entire set of topics according to the video games and its us...
[EN] ¿During the present decade, researchers and educators of different fields have increased their ...
During the present decade, researchers and educators of different fields have increased their attent...
Gamification refers to taking concepts usually associated with videogames and applying them to other...
This paper aims to discuss a gamified activitied that was developed to teach listeniing skills in En...
In this paper we present a study made with 16 university students with different levels of proficien...
With this survey paper we have contrasted and summarized research on digital games and language lear...
Attempting to support videogames for education and learning purposes has prompted considerable atten...
Game-based learning is an innovative methodology that takes advantage of the educational potential o...
In this particular project, a four-week video game-based activity is proposed, using videogames as m...
Producción CientíficaThis article describes the design, implementation and evaluation of an educatio...
The given article is devoted to the study of video games as a relevant method of teaching some subje...
Actualmente, el contexto educativo desarrolla herramientas y métodos disruptivos mediante un enfoque...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...