This is the final version. Available from the publisher via the DOI in this record.The datasets used and/or analysed during the current study are available from the corresponding author on reasonable request.Background: Published reports suggest a disparity between perceived and actual balance abilities, a trait associated with increased fall-risk in older adults. We investigate whether it is possible to 'recalibrate' these disparities using a novel gaming intervention. Methods: We recruited 26 older adults for a 4-week intervention in which they participated in 8-sessions using a novel gaming intervention designed to provide explicit, augmented feedback related to postural control. Measures of perceived balance abilities (Falls Efficacy S...
This study investigated the correlation between balance confidence, and physical and cognitive marke...
Background Perturbation-based balance training (PBT) is an emerging intervention shown to improve ba...
Balance training using gaming systems, called exergaming, is a rising trend for reducing fall risk i...
Background: Published reports suggest a disparity between perceived and actual balance abilities, a ...
Abstract Background Published reports suggest a disparity between perceived and actual balance abili...
Fall injuries are responsible for physical dysfunction, significant disability, and loss of independ...
BACKGROUND: Falls and fall-related injuries are symptomatic of an aging population. This study aimed...
Fall injuries are responsible for physical dysfunction, significant disability, and loss of independ...
Objective: This thesis reports on the design, development and implementation of a feasibility study ...
Background: Falls and fall-related injuries are symptomatic of an ageing population. Objective: Desi...
Background: We aimed to determine the effectiveness of 4 weeks of balance exercise compared with no ...
Background: We aimed to determine the effectiveness of 4 weeks of balance exercise compared with no ...
Exergaming has been shown to be an effective tool to improve postural control (PC) in older communit...
Introduction: Of all people over 65 years 30-50% fall at least once a year. Regular physical activit...
Falls in older adults are a serious threat to their health and independence, and a prominent reason ...
This study investigated the correlation between balance confidence, and physical and cognitive marke...
Background Perturbation-based balance training (PBT) is an emerging intervention shown to improve ba...
Balance training using gaming systems, called exergaming, is a rising trend for reducing fall risk i...
Background: Published reports suggest a disparity between perceived and actual balance abilities, a ...
Abstract Background Published reports suggest a disparity between perceived and actual balance abili...
Fall injuries are responsible for physical dysfunction, significant disability, and loss of independ...
BACKGROUND: Falls and fall-related injuries are symptomatic of an aging population. This study aimed...
Fall injuries are responsible for physical dysfunction, significant disability, and loss of independ...
Objective: This thesis reports on the design, development and implementation of a feasibility study ...
Background: Falls and fall-related injuries are symptomatic of an ageing population. Objective: Desi...
Background: We aimed to determine the effectiveness of 4 weeks of balance exercise compared with no ...
Background: We aimed to determine the effectiveness of 4 weeks of balance exercise compared with no ...
Exergaming has been shown to be an effective tool to improve postural control (PC) in older communit...
Introduction: Of all people over 65 years 30-50% fall at least once a year. Regular physical activit...
Falls in older adults are a serious threat to their health and independence, and a prominent reason ...
This study investigated the correlation between balance confidence, and physical and cognitive marke...
Background Perturbation-based balance training (PBT) is an emerging intervention shown to improve ba...
Balance training using gaming systems, called exergaming, is a rising trend for reducing fall risk i...