Funding: Next-Generation In-ormation Computing Development Program through the National Research Foundation of Korea (NRF) funded by the Ministry of Science, ICT (NRF-2017M3C4A7066316) and Institute of Information & communications Technology Planning & Evaluation (IITP) grant funded by the Korea government (MSIT) (No.2019-0-01270, WISE AR UI/UX Platform Development for Smartglasses).To better explore the incorporation of pointing and gesturing into ubiquitous computing, we introduce WRIST, an interaction and sensing technique that leverages the dexterity of human wrist motion. WRIST employs a sensor fusion approach which combines inertial measurement unit (IMU) data from a smartwatch and a smart ring. The relative orientation difference of ...
We investigate one-handed, same-side gestural interactions with wrist-worn devices. We contribute re...
The screen size of a smartwatch provides limited space to enable expressive multi-touch input, resul...
A new evolution of computing is emerging around wearable technologies. Wearable computing has been a...
To better explore the incorporation of pointing and gesturing into ubiquitous computing, we introduc...
Presented at the 11th IEEE International Symposium on Wearable Computers (ISWC 20007), Boston, MA, O...
Pointing is a fundamental enabling operation for human-computer interaction across a broad spectrum ...
We introduce a vision-based technique to recognize static hand poses and dynamic finger tapping gest...
AbstractThis article proposes a smart watch for the recognition of gestures with objects. The watch ...
In this paper we present WristFlex, an always-available on-body gestural interface. Using an array o...
In this demonstration, we will show a prototype system with sensor fusion approach to robustly track...
As mobile devices and wearables become smaller and more portable, their development becomes limited ...
The aim of this work was to investigate arm gestures as an alternative input modality for wrist-worn...
WristLens is a system for surface interaction from wrist-worn wearable devices such as smartwatches ...
The past decade has seen the proliferation of mobile and wearable computing devices into our everyda...
Part 1: Long and Short Papers (Continued)International audienceWrist movements are physically constr...
We investigate one-handed, same-side gestural interactions with wrist-worn devices. We contribute re...
The screen size of a smartwatch provides limited space to enable expressive multi-touch input, resul...
A new evolution of computing is emerging around wearable technologies. Wearable computing has been a...
To better explore the incorporation of pointing and gesturing into ubiquitous computing, we introduc...
Presented at the 11th IEEE International Symposium on Wearable Computers (ISWC 20007), Boston, MA, O...
Pointing is a fundamental enabling operation for human-computer interaction across a broad spectrum ...
We introduce a vision-based technique to recognize static hand poses and dynamic finger tapping gest...
AbstractThis article proposes a smart watch for the recognition of gestures with objects. The watch ...
In this paper we present WristFlex, an always-available on-body gestural interface. Using an array o...
In this demonstration, we will show a prototype system with sensor fusion approach to robustly track...
As mobile devices and wearables become smaller and more portable, their development becomes limited ...
The aim of this work was to investigate arm gestures as an alternative input modality for wrist-worn...
WristLens is a system for surface interaction from wrist-worn wearable devices such as smartwatches ...
The past decade has seen the proliferation of mobile and wearable computing devices into our everyda...
Part 1: Long and Short Papers (Continued)International audienceWrist movements are physically constr...
We investigate one-handed, same-side gestural interactions with wrist-worn devices. We contribute re...
The screen size of a smartwatch provides limited space to enable expressive multi-touch input, resul...
A new evolution of computing is emerging around wearable technologies. Wearable computing has been a...