Volumetric video is regarded worldwide as the next important development in media production, especially in the context of rapidly evolving virtual and augmented reality markets where volumetric video is becoming a key technology. Fraunhofer Heinrich Hertz Institute (HHI) has developed a novel technology for volumetric video. The 3D Human Body Reconstruction (3DHBR) technology captures real persons with our novel volumetric capture system and creates naturally moving dynamic 3D models, which can then be observed from arbitrary viewpoints in a virtual or augmented reality scene. The capture system consists of an integrated multicamera and lighting system for a full 360° acquisition. A cylindrical studio has been developed with a diameter of...
The findings of the student’s research into existing 3D Media technology are presented in this repor...
Virtual reality (VR) has recently become a hot topic in the media industry. VR systems enable the us...
The talk will look at technologies and techniques involved with creating realistic virtual avatars, ...
International audienceReal-time video acquisition is becoming a reality with the most recent camera ...
The Prometheus project has investigated new ways of creating, distributing and displaying 3D televis...
With a cinema camera, an Azure Kinect camera, and cutting edge software we are able to capture 3D vi...
The primary focus of this research project was to investigate and develop a workflow around the emer...
The continuous evolution of video technologies is now primarily focused on enhancing 3D video paradi...
This paper describes recent advances in a number of R&D areas that are believed to provide `key tech...
VolumetricOR ist eine Anwendung zur videobasierten Simulation der komplexen Interaktion und Zusammen...
This thesis is a collection of techniques used for 3D reconstruction; the creation of 3D models from...
Copyright © 2010 J. P. Lüke et al. This is an open access article distributed under the Creative Co...
capture is a fully automated system for capturing a human’s shape and appearance as well as motion f...
4D human performance capture aims to create volumetric representations of observed human subjects pe...
This paper presents a fully automated system for real-time 3D human visual hull reconstruction and s...
The findings of the student’s research into existing 3D Media technology are presented in this repor...
Virtual reality (VR) has recently become a hot topic in the media industry. VR systems enable the us...
The talk will look at technologies and techniques involved with creating realistic virtual avatars, ...
International audienceReal-time video acquisition is becoming a reality with the most recent camera ...
The Prometheus project has investigated new ways of creating, distributing and displaying 3D televis...
With a cinema camera, an Azure Kinect camera, and cutting edge software we are able to capture 3D vi...
The primary focus of this research project was to investigate and develop a workflow around the emer...
The continuous evolution of video technologies is now primarily focused on enhancing 3D video paradi...
This paper describes recent advances in a number of R&D areas that are believed to provide `key tech...
VolumetricOR ist eine Anwendung zur videobasierten Simulation der komplexen Interaktion und Zusammen...
This thesis is a collection of techniques used for 3D reconstruction; the creation of 3D models from...
Copyright © 2010 J. P. Lüke et al. This is an open access article distributed under the Creative Co...
capture is a fully automated system for capturing a human’s shape and appearance as well as motion f...
4D human performance capture aims to create volumetric representations of observed human subjects pe...
This paper presents a fully automated system for real-time 3D human visual hull reconstruction and s...
The findings of the student’s research into existing 3D Media technology are presented in this repor...
Virtual reality (VR) has recently become a hot topic in the media industry. VR systems enable the us...
The talk will look at technologies and techniques involved with creating realistic virtual avatars, ...