The article describes the Second Life culture as an interactive virtual environment from the perspective of a reference librarian. The cited advantages of using Second Life are synchronous interaction with other people, clearer appearance of chat text messages, incorporation of social norms, and accessibility. Among the noted obstacles to using Second Life are its price, intentional distress of other avatars, empty virtual public places, less hierarchy among participants, chatting via rapid typing, and quick change of landscapes and avatars
An introduction to Second Life, and the uses that various libraries have made of it. Presentation ma...
A growing number of higher education institutions, consortiums and libraries are establishing presen...
Sites such as Facebook, YouTube, MySpace, and Second Life provide a personal, but virtual, library p...
The multi-user virtual world Second Life is an online software platform that allows users to jointly...
This article is offering information about the libraries that have challenged building virtual libra...
The purpose of this paper is to explore the roles of libraries within Second Life from the viewpoint...
Second Life (SL) is a 3-D virtual world established by Linden Labs in 2003i. There are currently mor...
The multi-user virtual world Second Life is an online software platform that allows users to jointly...
Over five hundred librarians worldwide are experimenting with providing library services in the Mult...
Librarians are already in Second Life in considerable numbers; providing reference services, offerin...
With more and more users in virtual worlds, educators and librarians need to keep themselves informe...
Educators and librarians have been exploring Second Life, a 3D virtual world. With more and more us...
Virtual worlds have attracted hundreds of librarian volunteers who are interested in exploring virtu...
Viewpoint/Discussion Paper Purpose This paper gives a brief introduction to Second Life, an o...
Libraries and universities are discovering ways that social networking and virtual environments can ...
An introduction to Second Life, and the uses that various libraries have made of it. Presentation ma...
A growing number of higher education institutions, consortiums and libraries are establishing presen...
Sites such as Facebook, YouTube, MySpace, and Second Life provide a personal, but virtual, library p...
The multi-user virtual world Second Life is an online software platform that allows users to jointly...
This article is offering information about the libraries that have challenged building virtual libra...
The purpose of this paper is to explore the roles of libraries within Second Life from the viewpoint...
Second Life (SL) is a 3-D virtual world established by Linden Labs in 2003i. There are currently mor...
The multi-user virtual world Second Life is an online software platform that allows users to jointly...
Over five hundred librarians worldwide are experimenting with providing library services in the Mult...
Librarians are already in Second Life in considerable numbers; providing reference services, offerin...
With more and more users in virtual worlds, educators and librarians need to keep themselves informe...
Educators and librarians have been exploring Second Life, a 3D virtual world. With more and more us...
Virtual worlds have attracted hundreds of librarian volunteers who are interested in exploring virtu...
Viewpoint/Discussion Paper Purpose This paper gives a brief introduction to Second Life, an o...
Libraries and universities are discovering ways that social networking and virtual environments can ...
An introduction to Second Life, and the uses that various libraries have made of it. Presentation ma...
A growing number of higher education institutions, consortiums and libraries are establishing presen...
Sites such as Facebook, YouTube, MySpace, and Second Life provide a personal, but virtual, library p...