This thesis shines a light on tools that can be used in order to create persuasive and meaningful video games. This research was designed as an exploration of the game Behind Every Great One, with the purpose to determine if and how the game could attain a persuasive and meaningful representation of a benevolent sexist situation. To achieve this, the research took on three different approaches: an interview with the developer, a textual analysis of the game, and a qualitative survey analysing players' reactions to, and perceptions of, the game. The findings suggest that displaying characters' emotions in ways that transmit them to the players, paired with a realistic, complex representation of the social situation portrayed, are imperative ...
Persuasive attitude changing games are a growing genre and a powerful tool when wanting to reach out...
Abstract. This text reports the work-in-progress of a PhD project about the development of evaluatio...
We explore the role of persuasion in game design through a combination of cognitive biases, the role...
This thesis shines a light on tools that can be used in order to create persuasive and meaningful vi...
Games are increasingly used for purposes that stretch be-yond their primary strength as medium for e...
Games are increasingly used for purposes that stretch beyond their primary strength as medium for en...
Persuasive games are a subset of serious games that are getting increased attention from the gaming ...
Persuasive games for societal interventions aim to shape, reinforceor change players’ attitudes and ...
How much influence do videogames have on the people who play them? While this topic is usually addre...
Can video games be used to break down sexist attitudes and behaviours in their own community? This r...
This study is a response to the growing demand for more critical examinations of the video game as a...
This chapter offers a multifaceted reflection on persuasive gaming divided into three pillars: persu...
Recent years have seen a tremendous rise in the development and distribution of persuasive games: di...
The rapid developments of new communication technologies have facilitated the popularization of digi...
People who are not in the game world often comment that they will numb players, rob them of any sens...
Persuasive attitude changing games are a growing genre and a powerful tool when wanting to reach out...
Abstract. This text reports the work-in-progress of a PhD project about the development of evaluatio...
We explore the role of persuasion in game design through a combination of cognitive biases, the role...
This thesis shines a light on tools that can be used in order to create persuasive and meaningful vi...
Games are increasingly used for purposes that stretch be-yond their primary strength as medium for e...
Games are increasingly used for purposes that stretch beyond their primary strength as medium for en...
Persuasive games are a subset of serious games that are getting increased attention from the gaming ...
Persuasive games for societal interventions aim to shape, reinforceor change players’ attitudes and ...
How much influence do videogames have on the people who play them? While this topic is usually addre...
Can video games be used to break down sexist attitudes and behaviours in their own community? This r...
This study is a response to the growing demand for more critical examinations of the video game as a...
This chapter offers a multifaceted reflection on persuasive gaming divided into three pillars: persu...
Recent years have seen a tremendous rise in the development and distribution of persuasive games: di...
The rapid developments of new communication technologies have facilitated the popularization of digi...
People who are not in the game world often comment that they will numb players, rob them of any sens...
Persuasive attitude changing games are a growing genre and a powerful tool when wanting to reach out...
Abstract. This text reports the work-in-progress of a PhD project about the development of evaluatio...
We explore the role of persuasion in game design through a combination of cognitive biases, the role...