When human beings congregate – whether in meetings, public places, urban environments or learning contexts – there is a need for management of the emotional content of the milieu. In many situations this is a personal and private task and its enactment does not intrude on others. In simulations this task is – to varying degrees – deferred to the facilitator. When simulations and game-based activities are used for social change purposes a specific set of (usually) unspoken assumptions must be identified and controlled for. This paper explores the role of the facilitator in regard to the knowledge and capabilities required to successfully engage the diversity of interests and embedded assumptions which shape and inform the actions of all thos...
This paper describes an effort to integrate human behavior models from a range of ability, stress, e...
"On the one hand, an educational game represents a realistic, experience-based teaching and learning...
This paper describes an effort to integrate human behavior models from a range of ability, stress, e...
Much of the literature on the concept of simulation as a “safe container” is focused on creating saf...
Background. Games are designed to help participants think about, understand, sharpen their problem s...
Simulations and games for learning require expert management drawing on specialist skills and knowle...
This paper presents a novel way to conceptualize and implement roles in computer assisted participat...
Computer technologies allow advanced simulation models to be realised in virtual environments common...
There are considerable difficulties in the way of the development of useful and reliable simulation ...
Abstract. Simulation enables rehearsal of human actions before actors move into ‘real time’. It allo...
The challenge and promise of educational computer simulations are to provide user experiences that a...
Games that simulate complex realities to be dealt with in teams are an effective tool for fostering ...
An emergent research literature is starting to cohere on simulation as a sociological process within...
This chapter illustrate how the social and material arrangements for interprofessional simulation pr...
Abstract. This article first identifies social and psychological skills as some of the most importan...
This paper describes an effort to integrate human behavior models from a range of ability, stress, e...
"On the one hand, an educational game represents a realistic, experience-based teaching and learning...
This paper describes an effort to integrate human behavior models from a range of ability, stress, e...
Much of the literature on the concept of simulation as a “safe container” is focused on creating saf...
Background. Games are designed to help participants think about, understand, sharpen their problem s...
Simulations and games for learning require expert management drawing on specialist skills and knowle...
This paper presents a novel way to conceptualize and implement roles in computer assisted participat...
Computer technologies allow advanced simulation models to be realised in virtual environments common...
There are considerable difficulties in the way of the development of useful and reliable simulation ...
Abstract. Simulation enables rehearsal of human actions before actors move into ‘real time’. It allo...
The challenge and promise of educational computer simulations are to provide user experiences that a...
Games that simulate complex realities to be dealt with in teams are an effective tool for fostering ...
An emergent research literature is starting to cohere on simulation as a sociological process within...
This chapter illustrate how the social and material arrangements for interprofessional simulation pr...
Abstract. This article first identifies social and psychological skills as some of the most importan...
This paper describes an effort to integrate human behavior models from a range of ability, stress, e...
"On the one hand, an educational game represents a realistic, experience-based teaching and learning...
This paper describes an effort to integrate human behavior models from a range of ability, stress, e...