This paper takes as its focus the genre of games known as ‘survival-crafting’. These games, popularized in the wake of Minecraft’s (2010-present) success, often feature high degrees of environmental interactivity and simulation of plant and animal behaviors, as well as a heightened sense of dependence upon the natural environment for shelter, sustenance, entertainment and other necessities. Beginning with an examination of the ecological and environmental metaphors embedded within terms commonly used to describe features of the genre, I will then focus on its two nominal pillars: survival and crafting. Analysis of both these mechanics reveals their role in creating game dynamics that are less ecological and more economic in character. Many ...
Ecocrticism has often prioritized the reversal or resistance of ecological collapse, often articulat...
Mediating Nature considers how technology acts as a mediating device in the construction and circula...
In this paper I discuss videogames as a form of cultural ecology using the examples of Flower ...
Playing Nature proposes new methods and objects for environmental inquiry through ecologically minde...
Many popular video games sustain compelling storylines that narrativize scarce resources, promote co...
Alarming environmental trends are increasingly the subject of a variety of games that suggest surpri...
"Video games may be fun and immersive diversions from daily life, but can they go beyond the realm o...
In this paper I argue that computer games have the potential to offer spaces for ecological re...
The goal of this article is to propose Game World Design and Analysis for Socio-Ecological Systems (...
This paper explores the ecological potential of tabletop roleplaying games (TTRPGs) through a close ...
Consciousness raising seems to be the most pressing task facing any project for environmental sustai...
Born out of a literary tradition, the field of ecocriticism has been slow to recognize the interpret...
Minecraft is an alluringly moving target to try to pin down, and so in order to assess how it is “we...
In this paper I argue that computer games have the potential to offer spaces for ecol...
In the context of socio-environmental issues, increasing calls are made for social transformations. ...
Ecocrticism has often prioritized the reversal or resistance of ecological collapse, often articulat...
Mediating Nature considers how technology acts as a mediating device in the construction and circula...
In this paper I discuss videogames as a form of cultural ecology using the examples of Flower ...
Playing Nature proposes new methods and objects for environmental inquiry through ecologically minde...
Many popular video games sustain compelling storylines that narrativize scarce resources, promote co...
Alarming environmental trends are increasingly the subject of a variety of games that suggest surpri...
"Video games may be fun and immersive diversions from daily life, but can they go beyond the realm o...
In this paper I argue that computer games have the potential to offer spaces for ecological re...
The goal of this article is to propose Game World Design and Analysis for Socio-Ecological Systems (...
This paper explores the ecological potential of tabletop roleplaying games (TTRPGs) through a close ...
Consciousness raising seems to be the most pressing task facing any project for environmental sustai...
Born out of a literary tradition, the field of ecocriticism has been slow to recognize the interpret...
Minecraft is an alluringly moving target to try to pin down, and so in order to assess how it is “we...
In this paper I argue that computer games have the potential to offer spaces for ecol...
In the context of socio-environmental issues, increasing calls are made for social transformations. ...
Ecocrticism has often prioritized the reversal or resistance of ecological collapse, often articulat...
Mediating Nature considers how technology acts as a mediating device in the construction and circula...
In this paper I discuss videogames as a form of cultural ecology using the examples of Flower ...