University of Technology, Sydney. Faculty of Humanities and Social Sciences.This study investigates and records the production of a digital media artwork blackBOX: Painting A Digital Picture of Documented Memory, generated through the media technologies of interactive multimedia, exploiting the creative potentials of digitally produced music, sound, image and text relationships in a disc based and online (Internet) environment. The artwork evolves from an imaginary electronic landscape that can be uniquely explored/ played in a non-sequential manner. The artwork/ ‘game’ is a search for the protagonist Nina’s hybrid cultural identity. This is mirrored in the exploration of random, fragmentary and non-linear experiences designed for t...
In a drive to produce installation artworks, particularly for public viewing, that are more appealin...
Art objects might be described as symbolic objects that aim at stimulating emotions. They reach us t...
As academic discussion of video games as a form of expression and art trail behind advancements in t...
lackBOX: Painting A Digital Picture of Documented Memory, is a doctoral creative arts project, a dig...
History teaches us that the methods, tools and accessories for artistic creativity vary over time. A...
Recently, artists have begun using digital technology to create new cultural forms in the fields of ...
The purpose of the article is to identify the peculiarities and tendencies of the development of dig...
University of Technology, Sydney. Faculty of Humanities and Social Sciences.NO FULL TEXT AVAILABLE. ...
Interactive art often requires viewers to interact playfully with it in order to experience it fully...
There has been considerable effort over the past 10 years to define methods for preservation, docume...
This paper discusses three methodological themes employed by contemporary media artists who reuse ob...
I use digital technology to visualize the theory that we experience any one moment in a “constant st...
Interactive art often requires viewers to interact playfully with it in order to experience it fully...
This paper examines the capacity of digital storytelling to document research activity in the creati...
This practice-based study investigates the application of an individual studio practice, grounded in...
In a drive to produce installation artworks, particularly for public viewing, that are more appealin...
Art objects might be described as symbolic objects that aim at stimulating emotions. They reach us t...
As academic discussion of video games as a form of expression and art trail behind advancements in t...
lackBOX: Painting A Digital Picture of Documented Memory, is a doctoral creative arts project, a dig...
History teaches us that the methods, tools and accessories for artistic creativity vary over time. A...
Recently, artists have begun using digital technology to create new cultural forms in the fields of ...
The purpose of the article is to identify the peculiarities and tendencies of the development of dig...
University of Technology, Sydney. Faculty of Humanities and Social Sciences.NO FULL TEXT AVAILABLE. ...
Interactive art often requires viewers to interact playfully with it in order to experience it fully...
There has been considerable effort over the past 10 years to define methods for preservation, docume...
This paper discusses three methodological themes employed by contemporary media artists who reuse ob...
I use digital technology to visualize the theory that we experience any one moment in a “constant st...
Interactive art often requires viewers to interact playfully with it in order to experience it fully...
This paper examines the capacity of digital storytelling to document research activity in the creati...
This practice-based study investigates the application of an individual studio practice, grounded in...
In a drive to produce installation artworks, particularly for public viewing, that are more appealin...
Art objects might be described as symbolic objects that aim at stimulating emotions. They reach us t...
As academic discussion of video games as a form of expression and art trail behind advancements in t...