University of Technology, Sydney. Faculty of Arts and Social Sciences.In a world increasingly influenced by interactive interfaces, devices and services both in the commercial and non-commercial spheres, understanding interactivity and its underpinnings is essential. We have moved into a state of flux in which both culture and technology are in constant interplay and the only constant is change itself. The only future-proof approach to designing for and dealing with an environment of constant change in these systems and forms is to look for a mechanism and theoretical framework that underpins them all. Drawing upon a range of disciplines – from design, art, cognitive science, linguistics and more – this thesis argues that play is suc...
This paper investigates methods to maximise the benefits of interactivity in the context of computer...
The fields of Human Computer Interaction (HCI) and art are increasingly intersecting, with HCI evalu...
Artists have increasingly acknowledged the role of the audience as collaborators both in the constru...
The last fifteen years have seen a proliferation of interactive media, many of which form a signific...
Play is a common, yet elusive phenomenon. Many definitions of play and explanations for its existenc...
A growing number of artists today are pushing forward the exploration and understanding of audience ...
* Play moods – A language for play experiences Inaugural lecture by Professor MSO Helle Marie Skovbj...
This article explores the ludic interface design potential of com- bining interactivity and playfuln...
My practice-based doctoral research explores how I, as an artist, can create conditions and possibil...
This research is situated at the intersection of technology, education, and design. A design methodo...
The progressive diffusion of interpersonal communication devices and their evolution into systems mo...
Play is seen as an activity that is fun, voluntary, offers escape, and is fundamentally exciting. Pl...
none3siThe paper presents an inter-faculties experience stemming from the common interests of resear...
We describe a case study of the audience experience of an interactive artwork titled Just a Bit of S...
Received 7 May 2018. Accepted 14 June 2018. Published online 1 July 2018.The article presents resear...
This paper investigates methods to maximise the benefits of interactivity in the context of computer...
The fields of Human Computer Interaction (HCI) and art are increasingly intersecting, with HCI evalu...
Artists have increasingly acknowledged the role of the audience as collaborators both in the constru...
The last fifteen years have seen a proliferation of interactive media, many of which form a signific...
Play is a common, yet elusive phenomenon. Many definitions of play and explanations for its existenc...
A growing number of artists today are pushing forward the exploration and understanding of audience ...
* Play moods – A language for play experiences Inaugural lecture by Professor MSO Helle Marie Skovbj...
This article explores the ludic interface design potential of com- bining interactivity and playfuln...
My practice-based doctoral research explores how I, as an artist, can create conditions and possibil...
This research is situated at the intersection of technology, education, and design. A design methodo...
The progressive diffusion of interpersonal communication devices and their evolution into systems mo...
Play is seen as an activity that is fun, voluntary, offers escape, and is fundamentally exciting. Pl...
none3siThe paper presents an inter-faculties experience stemming from the common interests of resear...
We describe a case study of the audience experience of an interactive artwork titled Just a Bit of S...
Received 7 May 2018. Accepted 14 June 2018. Published online 1 July 2018.The article presents resear...
This paper investigates methods to maximise the benefits of interactivity in the context of computer...
The fields of Human Computer Interaction (HCI) and art are increasingly intersecting, with HCI evalu...
Artists have increasingly acknowledged the role of the audience as collaborators both in the constru...