University of Technology, Sydney. Faculty of Information Technology.Encouraging audience engagement is a challenge that confronts all interactive artists. If an audience member does not interact or does so in a cursory manner, then it is unlikely that the artistic aims of an interactive artwork will be met. The research project under discussion here approached this challenge by focusing on play as a way to encourage both audience engagement and exploration. Using practice-based research methods the project aimed to develop design strategies for stimulating a play experience within an interactive art context. The research process began with the creation of two interactive artworks and the development of a framework of thirteen charac...
Interactive arts practice is considered here as a medium for critical enquiry. An experience-centred...
This paper addresses the problem of understanding creative engagement with interactive systems. A mo...
Designing with the users in mind is one of the widely accepted design practices in the Interaction D...
We describe a case study of the audience experience of an interactive artwork titled Just a Bit of S...
A growing number of artists today are pushing forward the exploration and understanding of audience ...
My practice-based doctoral research explores how I, as an artist, can create conditions and possibil...
We describe a case study of the audience experience of an interactive artwork titled Just a Bit of S...
Interactive digital technology has been increasingly used for the purpose of audiencedevelopment by ...
* Play moods – A language for play experiences Inaugural lecture by Professor MSO Helle Marie Skovbj...
* Play moods – A language for play experiences Inaugural lecture by Professor MSO Helle Marie Skovbj...
Interactive art exists through the participation of its audience. There is an increasing awareness...
This practice-based study investigates the application of an individual studio practice, grounded in...
This co-written chapter was included in an edited book featuring invited authors from different coun...
The fields of Human Computer Interaction (HCI) and art are increasingly intersecting, with HCI evalu...
This thesis investigates the impact of implicit frameworks that were observed to shape the nature of...
Interactive arts practice is considered here as a medium for critical enquiry. An experience-centred...
This paper addresses the problem of understanding creative engagement with interactive systems. A mo...
Designing with the users in mind is one of the widely accepted design practices in the Interaction D...
We describe a case study of the audience experience of an interactive artwork titled Just a Bit of S...
A growing number of artists today are pushing forward the exploration and understanding of audience ...
My practice-based doctoral research explores how I, as an artist, can create conditions and possibil...
We describe a case study of the audience experience of an interactive artwork titled Just a Bit of S...
Interactive digital technology has been increasingly used for the purpose of audiencedevelopment by ...
* Play moods – A language for play experiences Inaugural lecture by Professor MSO Helle Marie Skovbj...
* Play moods – A language for play experiences Inaugural lecture by Professor MSO Helle Marie Skovbj...
Interactive art exists through the participation of its audience. There is an increasing awareness...
This practice-based study investigates the application of an individual studio practice, grounded in...
This co-written chapter was included in an edited book featuring invited authors from different coun...
The fields of Human Computer Interaction (HCI) and art are increasingly intersecting, with HCI evalu...
This thesis investigates the impact of implicit frameworks that were observed to shape the nature of...
Interactive arts practice is considered here as a medium for critical enquiry. An experience-centred...
This paper addresses the problem of understanding creative engagement with interactive systems. A mo...
Designing with the users in mind is one of the widely accepted design practices in the Interaction D...