A purpose of General Video Game Playing (GVGP) is to create agents capable of playing many different real-time video games. Instead of using a fixed general strategy, a challenging aspect is devising strategies that adapt the search to each video game being played. Recent work showed that on-line parameter tuning can be used to adapt Monte-Carlo Tree Search (MCTS) in real-time. This paper extends prior work on Self-adaptive Monte-Carlo Tree Search (SA-MCTS) by further testing one of the previously proposed on-line parameter tuning strategies, based on the N-Tuple Bandit Evolutionary Algorithm (NTBEA). Results show that, both for a simple and a more advanced MCTS agent, on-line parameter tuning has impact on performance only for a few GVGP g...
In this paper, we study the effects of several Monte Carlo Tree Search (MCTS) modifications for vide...
Monte Carlo Tree Search (MCTS) is the state of the art algorithm for General Game Playing (GGP). We ...
Monte-carlo tree search (mcts) is a best-first search method guided by the results of monte-carlo si...
A purpose of General Video Game Playing (GVGP) is to create agents capable of playing many different...
Many enhancements for Monte Carlo tree search (MCTS) have been applied successfully in general game ...
Monte-carlo tree search (mcts) has shown particular success in general game playing (ggp) and genera...
Many enhancements have been proposed for Monte-Carlo Tree Search (MCTS). Some of them have been appl...
General Video Game Playing (GVGP) is a field of Artificial Intelligence where agents play a variety ...
Monte-Carlo Tree Search (MCTS) has been applied successfully in many domains. Previous research has ...
Monte-Carlo Tree Search (MCTS) has been applied successfully in many domains, including games. Howev...
For general video game playing agents, the biggest challenge is adapting to the wide variety of situ...
General Video Game Playing is a game AI domain in which the usage of game-dependent domain knowledge...
Research in Artificial Intelligence has shown that machines can be programmed to perform as well as,...
In this paper, we study the effects of several Monte Carlo Tree Search (MCTS) modifications for vide...
Monte Carlo Tree Search (MCTS) is the state of the art algorithm for General Game Playing (GGP). We ...
Monte-carlo tree search (mcts) is a best-first search method guided by the results of monte-carlo si...
A purpose of General Video Game Playing (GVGP) is to create agents capable of playing many different...
Many enhancements for Monte Carlo tree search (MCTS) have been applied successfully in general game ...
Monte-carlo tree search (mcts) has shown particular success in general game playing (ggp) and genera...
Many enhancements have been proposed for Monte-Carlo Tree Search (MCTS). Some of them have been appl...
General Video Game Playing (GVGP) is a field of Artificial Intelligence where agents play a variety ...
Monte-Carlo Tree Search (MCTS) has been applied successfully in many domains. Previous research has ...
Monte-Carlo Tree Search (MCTS) has been applied successfully in many domains, including games. Howev...
For general video game playing agents, the biggest challenge is adapting to the wide variety of situ...
General Video Game Playing is a game AI domain in which the usage of game-dependent domain knowledge...
Research in Artificial Intelligence has shown that machines can be programmed to perform as well as,...
In this paper, we study the effects of several Monte Carlo Tree Search (MCTS) modifications for vide...
Monte Carlo Tree Search (MCTS) is the state of the art algorithm for General Game Playing (GGP). We ...
Monte-carlo tree search (mcts) is a best-first search method guided by the results of monte-carlo si...