The question whether computer-chess programs can correctly decide between different strategies is investigated by means of the adjourned game Botvinnik-Fischer (Varna, 1962). Two previously-published variations are checked by FRITZ 6 and HIARCS 7.32. The analysis focuses on three strategic concepts, viz. counterattack, consolidation, and restriction. FRITZ 6 computed a counterattack perfectly. Consolidation was not found by the applied programs. HIARCS 7.32 successfully used brute force and positional knowledge for the calculation of restriction
Retrograde analysis is a qualification and generation technique of positions in two-player, complete...
The aim of this work is to provide an overview of approaches in computer chess. It designs and imple...
Game playing machines have occupied a prominent role in the history Iof cybernetics, standing as eas...
The question whether computer-chess programs can correctly decide between different strategies is in...
The design for a chess program is presented. The notions of tactics and strategy are used to define ...
Planning plays a major role in chess. The range of planning may be short, medium, or long. Short-ter...
This thesis describes process of creating chess program allowing human play against computer. First ...
The purpose of this paper is to discuss ideas used in current chess playing programs. A short histor...
The main task was create a program allowing human play against the computer and computer to computer...
Chess programs have great difficulty in finding the correct moves for the strategic concepts consoli...
Chess is a classic board game that most people know about. Much research regarding chess has already...
Retrograde analysis is a tool for reconstructing a game tree starting from its leaves; with these te...
Computers have developed to the point where searching through a large set of data to find an optimum...
In presented work we study applicability of the heuristics used in computer analysis of the chess (t...
We here examine the current state of brute-force chess programs. We are interested in their strong p...
Retrograde analysis is a qualification and generation technique of positions in two-player, complete...
The aim of this work is to provide an overview of approaches in computer chess. It designs and imple...
Game playing machines have occupied a prominent role in the history Iof cybernetics, standing as eas...
The question whether computer-chess programs can correctly decide between different strategies is in...
The design for a chess program is presented. The notions of tactics and strategy are used to define ...
Planning plays a major role in chess. The range of planning may be short, medium, or long. Short-ter...
This thesis describes process of creating chess program allowing human play against computer. First ...
The purpose of this paper is to discuss ideas used in current chess playing programs. A short histor...
The main task was create a program allowing human play against the computer and computer to computer...
Chess programs have great difficulty in finding the correct moves for the strategic concepts consoli...
Chess is a classic board game that most people know about. Much research regarding chess has already...
Retrograde analysis is a tool for reconstructing a game tree starting from its leaves; with these te...
Computers have developed to the point where searching through a large set of data to find an optimum...
In presented work we study applicability of the heuristics used in computer analysis of the chess (t...
We here examine the current state of brute-force chess programs. We are interested in their strong p...
Retrograde analysis is a qualification and generation technique of positions in two-player, complete...
The aim of this work is to provide an overview of approaches in computer chess. It designs and imple...
Game playing machines have occupied a prominent role in the history Iof cybernetics, standing as eas...