Planning plays a major role in chess. The range of planning may be short, medium, or long. Short-term planning is dominated by tactics; medium-range planning is usually identified with positional play, and long-term planning is assumed to require human interpretation for the recognition of strategic patterns. In this note we investigate the differences among the three types of planning. We have tested three programs (CRAFTY, M-CHESS 6, and M-CHESS 7) on a set of 24 positions. M-CHESS 7 scores faultlessly for tactics and positional play, and 73 percent for strategy. If the hardware and software are further improved, the computer analysis will become sovereign in long-term planning too
The aim of this work is to provide an overview of approaches in computer chess. It designs and imple...
Superchess is a natural and flexible extension of chess. It contains additional pieces which results...
The purpose of this paper is to discuss ideas used in current chess playing programs. A short histor...
Planning plays a major role in chess. The range of planning may be short, medium, or long. Short-ter...
The design for a chess program is presented. The notions of tactics and strategy are used to define ...
Chess is a classic board game that most people know about. Much research regarding chess has already...
The question whether computer-chess programs can correctly decide between different strategies is in...
Part 9: Tools and Methods IIInternational audienceBack in 1950, Shannon introduced planning in board...
The thinking process for playing chess by computer is significantly different from that used by huma...
This chapter concerns symbolic problem-solving skills and discusses differences in memory use by exp...
Abstract: "This paper explores the issue of planning in two-person games using approximately learned...
Human chess players exhibit a large variation in the amount of time they allocate for each move. Yet...
Chess programs have great difficulty in finding the correct moves for the strategic concepts consoli...
Human chess players exhibit a large variation in the amount of time they allocate for each move. Yet...
It is believed that chess masters use a pattern--based knowledge to analyze a position, followed by ...
The aim of this work is to provide an overview of approaches in computer chess. It designs and imple...
Superchess is a natural and flexible extension of chess. It contains additional pieces which results...
The purpose of this paper is to discuss ideas used in current chess playing programs. A short histor...
Planning plays a major role in chess. The range of planning may be short, medium, or long. Short-ter...
The design for a chess program is presented. The notions of tactics and strategy are used to define ...
Chess is a classic board game that most people know about. Much research regarding chess has already...
The question whether computer-chess programs can correctly decide between different strategies is in...
Part 9: Tools and Methods IIInternational audienceBack in 1950, Shannon introduced planning in board...
The thinking process for playing chess by computer is significantly different from that used by huma...
This chapter concerns symbolic problem-solving skills and discusses differences in memory use by exp...
Abstract: "This paper explores the issue of planning in two-person games using approximately learned...
Human chess players exhibit a large variation in the amount of time they allocate for each move. Yet...
Chess programs have great difficulty in finding the correct moves for the strategic concepts consoli...
Human chess players exhibit a large variation in the amount of time they allocate for each move. Yet...
It is believed that chess masters use a pattern--based knowledge to analyze a position, followed by ...
The aim of this work is to provide an overview of approaches in computer chess. It designs and imple...
Superchess is a natural and flexible extension of chess. It contains additional pieces which results...
The purpose of this paper is to discuss ideas used in current chess playing programs. A short histor...