Nash equilibrium can be interpreted as a steady state where players hold correct beliefs about the other players behavior and act rationally. We experimentally examine the process that leads to this steady state. Our results indicate that some players emerge as teachersthose subjects who, by their actions, try to influence the beliefs of their opponent and lead the way to a more favorable outcomeand that the presence of teachers appears to facilitate convergence to Nash equilibrium. In addition to our experiments, we examine games, with different properties, from other experiments and show that teaching plays an important role in these games. We also report results from treatments in which teaching is made more difficult. In these treatment...
History-dependent strategies are often used to support cooperation in repeated game models. Using th...
In infinitely repeated games, Nachbar (1997, 2005) has shown that Bayesian learning of a restricted ...
We study how players learn to make decisions if they face many different games. Games are drawn rand...
Nash equilibrium can be interpreted as a steady state where players hold correct beliefs about the o...
Nash equilibrium can be interpreted as a steady state where players hold correct beliefs about the o...
Nash equilibrium can be interpreted as a steady state where players hold correct beliefs about the o...
Nash equilibrium can be interpreted as a steady state of a game where players hold correct beliefs a...
Nash equilibrium can be interpreted as a steady state of a game where players hold correct beliefs a...
The present study would like to show - among other things - in the spirit of Hyndman, Terracol and V...
This paper uses experimental data to examine the existence of a teaching strategy among bounded rati...
This paper explores the extent to which people learn in repeated games without feedback, and the ext...
Noncooperative game theory combines strategic thinking, best-response, and mutual consistency of bel...
Noncooperative game theory combines strategic thinking, best-response, and mutual consistency of bel...
This study clarifies the conditions under which learning in games produces convergence to Nash equil...
This paper extends the convergence result in Kalai and Lehrer (1993a, 1993b) to a class of games whe...
History-dependent strategies are often used to support cooperation in repeated game models. Using th...
In infinitely repeated games, Nachbar (1997, 2005) has shown that Bayesian learning of a restricted ...
We study how players learn to make decisions if they face many different games. Games are drawn rand...
Nash equilibrium can be interpreted as a steady state where players hold correct beliefs about the o...
Nash equilibrium can be interpreted as a steady state where players hold correct beliefs about the o...
Nash equilibrium can be interpreted as a steady state where players hold correct beliefs about the o...
Nash equilibrium can be interpreted as a steady state of a game where players hold correct beliefs a...
Nash equilibrium can be interpreted as a steady state of a game where players hold correct beliefs a...
The present study would like to show - among other things - in the spirit of Hyndman, Terracol and V...
This paper uses experimental data to examine the existence of a teaching strategy among bounded rati...
This paper explores the extent to which people learn in repeated games without feedback, and the ext...
Noncooperative game theory combines strategic thinking, best-response, and mutual consistency of bel...
Noncooperative game theory combines strategic thinking, best-response, and mutual consistency of bel...
This study clarifies the conditions under which learning in games produces convergence to Nash equil...
This paper extends the convergence result in Kalai and Lehrer (1993a, 1993b) to a class of games whe...
History-dependent strategies are often used to support cooperation in repeated game models. Using th...
In infinitely repeated games, Nachbar (1997, 2005) has shown that Bayesian learning of a restricted ...
We study how players learn to make decisions if they face many different games. Games are drawn rand...