This study shows that the difference in appearance between two types of computer generated real time visual information namely, cursor and trace feedback, becomes visible in the execution of aimed stylus movements. Movement execution was scrutinized by division into four relevant subsequent constituents on the basis of key kinematic events. As expected, the final section of a movement took more time and showed a larger number of adjustments in the cursor condition. Instead, the influence of trace feedback on movement execution became discernible in earlier sections of movement execution. When a combination of feedback types was employed, trace feedback seemed to dominate the impact on execution. Discussion focuses on the contribution of the...
[[abstract]]This study investigated the mutual information in the trajectories of discrete aiming mo...
Previous research has demonstrated that movement times to the first target in sequential aiming move...
AbstractThe integration of vision and proprioception for estimating the hand’s starting location pri...
This study shows that the difference in appearance between two types of computer generated real time...
The present study showed that movement execution depends on the direct visual environment. We replic...
Recent research involving a trackball with force feedback has demonstrated that tactile feedback can...
Recent research at IPO involving a trackball with force feedback has demonstrated that tactile feedb...
We investigated what visual information contributes to on-line control of hand movements. It has bee...
Vision of the hand during reaching provides dynamic feedback that can be used to control movement. W...
A display gain setting defines the mapping of a movement to the real-time visual display. In two exp...
Purpose: Being able to see one's hand while reaching for an object is known to improve accuracy and ...
AbstractPrevious research has shown that for goal-directed movements, online visual feedback is not ...
The role of visual action information feedback (AIF) in the control and retention of movements has b...
Target acquisition is greatly helped by tactual feedback. To create non-disturbing tactual feedback-...
[[abstract]]This study investigated the mutual information in the trajectories of discrete aiming mo...
Previous research has demonstrated that movement times to the first target in sequential aiming move...
AbstractThe integration of vision and proprioception for estimating the hand’s starting location pri...
This study shows that the difference in appearance between two types of computer generated real time...
The present study showed that movement execution depends on the direct visual environment. We replic...
Recent research involving a trackball with force feedback has demonstrated that tactile feedback can...
Recent research at IPO involving a trackball with force feedback has demonstrated that tactile feedb...
We investigated what visual information contributes to on-line control of hand movements. It has bee...
Vision of the hand during reaching provides dynamic feedback that can be used to control movement. W...
A display gain setting defines the mapping of a movement to the real-time visual display. In two exp...
Purpose: Being able to see one's hand while reaching for an object is known to improve accuracy and ...
AbstractPrevious research has shown that for goal-directed movements, online visual feedback is not ...
The role of visual action information feedback (AIF) in the control and retention of movements has b...
Target acquisition is greatly helped by tactual feedback. To create non-disturbing tactual feedback-...
[[abstract]]This study investigated the mutual information in the trajectories of discrete aiming mo...
Previous research has demonstrated that movement times to the first target in sequential aiming move...
AbstractThe integration of vision and proprioception for estimating the hand’s starting location pri...